Scent Tracking System
We need this to be added to the game in order for both carnivores and herbivores to survive, which adds a better game experience overall. Carnivores can identity the odors from other dinosaurs. As for herbivore, they can identify the odors from plants and such.
Comments: 132
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21 Oct, '21
Lycaenops 5I disagree with being able to scent other players. It could be exploited by players that like to habitually KOS and target others. Scent should only be able to identify carcasses and edible vegetation.
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21 Oct, '21
Jessica Ruble 1Yes we need this bad so we can know where food and water is this will help players alot
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21 Oct, '21
RedbeardblondieAgreed. I would rather not have to depend on AI dinos for food, and I’d love to be able to wound a creature and then track them, having to stop occasionally to taste the air for an indication as to where the injured animal was half a minute before or something.
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21 Oct, '21
Tammy 3in nature almost all animals use scent to hunt
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21 Oct, '21
Doke 2Not necessary. Finding collectibles and prey is pretty easy with Sight alone.
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22 Oct, '21
BreeishCan we get scents for collectables maybe? ;P
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22 Oct, '21
Anonymous Avocado 2Something very important if you want to survive in the game and also have more of a roleplay aspect. You can just sniff and find tracks instead of hoping to find a dead corpse or food bush. And you dont have to constantly open the map to find the waterarea you need to go to. Sniffing would make the game easier, more interesting and also more dangerous since not only you can see tracks, but also something that might be bigger and hungrier than you.
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22 Oct, '21
Burnt Cheeto 1Scent really isn't necessary and could be more detrimental to the gameplay than anything. Food and quest items are easy to spot if you know where to look, as it's mostly tied to specific biomes. For carnivores, AI of both critters and dinos will makes up for not having players around. Having a scent tracking system completely invalidates all evasion and stealth skills herbivore players would have to use. It's already not difficult to track prey by sound and sight, and even easier on mobile where footprints practically glow bc of the textures and reduced foliage. This isn't supposed to be a purely realistic game, and it's more fair and skillful to not have any scent system and require players to actually get good at the game and learn where things are.
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23 Oct, '21
Park chia chaeyoungNot happening lol
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25 Oct, '21
DinoslawNo, no and no. Scent is not needed, we have minimap. Scent for quest items - maybe. But definitely no for players and water.
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27 Oct, '21
Civilized LavaI agree. It can be near impossible to track a faster dino after you've injured it, thus losing your meal. It's not hard to find bushes as an herbivore, but currently there's no way to find meat without the out-of-game minimap to lead you to a carcass. (which look very similar to rocks from a distance) A scent system also allows players to navigate without a minimap for a more immersive or roleplay experience.
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02 Nov, '21
plutomiumI would like to have a scenting ability for food. Maybe it should not display the exact position but the direction and intensity.
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10 Nov, '21
little dinoThere should be a scent system.
I shouldn't have to visit hotspots in order to hunt other players, or rely on a 3rd party map in order to find food locations, or rely on the eventual AI either. None of these options are fun.
The map is large and most of the time I will never come across another player and if I do, I can never find them in order to interact with them. You can't do a traditional hunt in this game. I don't see how tracking other players makes the game easier. Yes, there is a minimap and I rely on it too much for hotspots and food locations. For some reason that isn't seen as easy.
It would certainly make the game more immersive to have this system in place. There could be ways to hide your scent via environment interaction as environment plays a big role in PoT.
There's an entire combat system and player specific quests in place, on top of survival elements. It would be a good way to have players interact more outside of hotspots, elsewhere feels like a deadzone. -
15 Nov, '21
beebee73Carcasses ARE very hard to find. Kinda why lately I prefer fishers when not herbi.
I agree on NOT having scent for players. BUT yet seems they are planning SOMETHING as there is a senses ability slot.
As we DO have minimap may carcasses in your are can display on the map. I don't know but yeah something needs to be done to find carcasses easier. -
26 Nov, '21
BeyonderGodPeople saying its not necessary have never know the issues of hunting...
Hunting as a Dinosaur doesnt just involve "Sight" or "Hearing" it also involves the concept of "Smell"
So I am 100% in having this mechanic -
30 Nov, '21
DevonianLupineI'd like to offer my opinion as a visually impaired player who can't see shit unless it's right in front of him, yes we absolutely need scent in this game. People need to find food and sometimes other players are food. Having scent in the game just makes sense as animals rely on all of their senses to find food and survive.
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05 Dec, '21
GueriOScent should be implemented for bleeding players and carcasses and maybe quest items like fruits and nuts. But not as precise as a bleeding animal.
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07 Dec, '21
snooginsScent would be nice for both herbivores and carnivores. Identify what's around you with color coded scent trails whether it be a carcass, other dinos, herbivore food, or collectibles. Overall it could be used both offensively and defensively as well as encourage exploration. The map is gigantic, other avenues to explore it would be better than just aimlessly running around or using a waystone. It's a better alternative than using an out of game map or wandering blindly hoping to find a collectible eventually. Would be a nice buff for juveniles as well since they could elude predators by identifying them in the area.
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10 Dec, '21
LayoxNot agree with scent system for players. Its much more fun to use our sight, our hearing and follow the footsteps than just sniff and follow scent. I love to play and stay alert all the time AND to hide from players if necessary. With scent for players no hide is possible then no sneak/surprise attack possible (important for Dasple for example). I love hearing footsteps, stop, listening, determining from where it coming and maybe the specie of the coming dino, hide in a bushes anddecide what I'll do from that.
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21 Dec, '21
ChiIf only to find resources. Finding other player dinos would suck. Plus you can track players in the area by sound alone.
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07 Jan, '22
BeyonderGodYES we need something to help with hunting!
Carnivores get carcass/blood tracking
Herbs get food tracking
Both get water source tracking. -
08 Jan, '22
NightblackdragonI would like a scent system to track carcasses, berrys...but also things for quests like lychees...although it has to be "learned" and maybe even skilled to see them. Then (eg) lychees would give a mixture between pink,brown and redisch scent while acorns give a brownisch greyisch scent. That u need to learn what each colour means.
Also u could "optimise" your ability to smell with like skills, that give more distance or a "clearer" vision of the colours and so on.
But i wouldnt give dinos a specific smell or ppl can easy track down other players. And some dinos (like campto) rely on beeing "out of sight" to escape for good...like going in a bush for carnis not to find them again. Scent for steps or dinos in general would reveal the hidden dino far too easy. -
10 Jan, '22
DragonbornFor finding water - Not needed. We have a map that shows us water sources. However I'll suggest the ability to gauge water quality without getting to it with this system. It could be a dino ability therefore be a sense limited only to certain dinos.
For tracking players - Interesting but would need balancing. This would make it super easy for people who KOS to hunt you down, and would make escaping a threat even harder than it is. Being able to track dinosaurs down from bleeding could be a specific ability however, for some dinos. If it should exist it should be a system more in the lines of "this is the general direction they headed", more similar to TheHunter than The Isle or BOB's scent system.
For finding food - Great idea! Honestly I've played this game and it feels awkward telling new players that I know where food is because I looked it up on a map on the internet... It would simplify the game a lot! -
10 Jan, '22
GNScent for non player food sources and corpses would go a long way and generally safe from cheating. I also like a water scent so less map dependence. We're playing animals so being heavily dependent on a map to find water breaks the feel of being a dino.
Smelling other players is where it gets challenging, BoB and Isle at times had scent mechanic that was way to strong. No idea what its like now but I understand why people are worried about it. -
27 Jan, '22
PringleI highly agree with first comment. It will end up being exploited fast by criminals.
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27 Feb, '22
AnonymousaurusYes, scent is needed, but it must not be omni"scent".
The scent must able to tell you not more than "Yes, there's food around here" with a sort of color mechanics that tell you how much near is it, but not where it is. Also, it cannot be used more than once per x time. Like 1 per minute. This way the player also need to learn how to use it.
The food searchable with smell would be basic vegetables for herbis, and corpses for carni.
If the devs can create also some other mechanics with smell, usable in community servers, that's a plus; so every server can decide what to do. For example smell for same species dinos, or for heavily wounded dinos. -
15 Apr, '22
BeyonderGodOk so Water tracking might be redundant!
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22 Apr, '22
freyrleaving scent prints could be implemented, so that you have to track the prints to be able to hint someone down - not their exact location. there could be ways to dampen the effect so that you have to work for it, as well as ways for prey to mask their scent. currently it's really hard personally to track down food; berry bushes in particular look very similar to other, non-edible bushes.
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08 May, '22
TheMysticArtistI’m watching my friend, a new player, struggle to find any sort of critters to eat. And they wish to have the ability to be able to smell for water and AI.
Because as a new player it is a struggle to find the hotspots of the critters. And the looking up where to find the locations of the critters can break the immersion. You want to play the game, to explore. So looking up where to find things will break the reason to play the game.
As for being able to smell for players, I do like the idea of being able to smell for bleeding players and nearby carcasses. But being able to smell for any nearby players could be a bit OP. -
05 Jun, '22
TwistedwolfIf scenting is added it needs to not JUST allow carnivores to scent other dinos. Herbivores as well to know what is nearby.
Or it needs to allow the dinos to find food and not other dinos. -
02 Jul, '22
Ion_40KI think that scent should only identify other player's location whilst they have the combat effect active (i.e. after they take damage from another player). Otherwise, I think that directing a crosshair over an already visible player whilst using scent could identify their creature, their hide, subspecies, abilities, etc. But unless that combat effect is active, scent should never be used to track players.
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06 Jul, '22
Danny Devito ChanI feel like they could make use of their mini-map for scent. Instead of seeing (smelling) color particles, just make a marker on the hud and mini-map. And instead of pointing EXACTLY at, say for example, a carcass for carnivores, a circle on the mini-map indicates the general area the food source is. So you still have to look for it, but be pointed to the right area!
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09 Jul, '22
SHADOW_K-BUNNYI agree with the opinion that only corpse and edible vegetables should be able to smell
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24 Jul, '22
CatSpitMaybe scent could give a general idea of what's nearby and in what direction - edible items, items for your current quest(s), water sources - and would only indicate players' presence if they're in a group (more scent to find) or bleeding. This way, solo players could still rely on hiding to avoid predators, especially if there were environmental ways to disguise blood scent (crossing water, rain, hiding in strongly scented plants, etc).
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26 Jul, '22
KHCrafterThis is a kind of a strange add on to this but a scent system where you have to build up your dinosaur's knowledge. Similar to Monster Hunter: World's scoutfly/research level system.
The more you track a certain creature (multiple times, not just tracking one for a LONG time), the more easily you're able to pick up the scent trails. Carcasses would be easiest to pick up, then blood trails, then footprints, then maybe small scent trails. Could also work for water sources (visiting different water sources lets your dino pick up on it easier) which could lead to placing small water sources that don't appear on the map (incentive to explore).
This could be used for herbivores too but they can't identify footprints from someone who's recently killed them or maybe they can only pick up on other herbivores.
Also it'd be very cool to have a "field guide" as a tab where you get the ecology of each dinosaur depending on your knowledge :> -
29 Jul, '22
ElektraKoshYES we need something to help with hunting for food.
Carnivores get carcass/blood tracking
Herbivores get food tracking
Both get water source tracking.
Win-win -
29 Jul, '22
Danny Devito ChanI didn't realize I posted a similar message on here a few weeks ago and I don't know how to delete this message. If this message can be un-approved or deleted I'd appreciate it, sorry about writing this 2nd post!
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01 Aug, '22
Ne0nlobsterIdk, this is a tough one. I don't want a system like in "other games" that gives carnis an unfair advantage against herbis by revealing their position while trying to hide. So I would definitely not want tracks or dinos to get highlighted in this system. This is easily abused by KOSers.
However, I totally think rotting corpses, recently slain dinos, and blood trails should be highlighted for Carnis when using scent! As for Herbis, scent should highlight nearby berry bushes, fruit, and veggies. Both could be used to locate sources of water, but since we have a map, that one is kind of pointless... -
02 Aug, '22
okieI think a simple scent just for finding where corpses and bushes spawn would be enough. Having to use a 3rd party, off game map is very frustrating, especially if a new player has no idea about using one. This is one of the most frustrating things in the game since the map is massive, there's no way I can memorize all those spots haha.
If scent is not going to be put in the game, and carcasses/bushes are going to respawn in the same place no matter what, those markers should be on the mini-map in game. there is no reason to use an off-game map just to find these things.
Isle (legacy) sniffing footprints of a nearby creature is pretty cool, but no more than that to find a player imo. -
04 Aug, '22
MrPinkAdventuresI'm very indifferent with this one because it's incredibly important on how they implement the dinosaur scent tracking mechanic if they make it where they see your footsteps I think that would be good and best solution because the footprints only last so long and when you go through water you could potentially lose a following predator. However if they go the route that I fear they go where there are flashing movement bubbles or merely highlight where the player is depending on your distance from them, than this will make camo pointless and will make the world way too hostile and no more people will be able to survive alone or few people will want to play as slow moving herbivores or carnivores so it's important to think this through.
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10 Aug, '22
Nick WatkinsMy personal opinion is that Scenting should give the player a text list of things they smell from various directions. Eg. “Strong scent of Flowers Southeast,” “Faint scent of Decay from the North,” or “Strong scent of Death from the West.”
Additionally:
• Juveniles shouldn’t have a scent, while Sub-adults have less smell than full Adults. Living animals have “Musk” scent.
• Carcasses & Corpses (scent of “Decay”) and “Blood” trails should all be detectable from a decent distance, potentially a great distance for predators that spec into Scavenger as their specialized Diet.
• Animals with the blood of kills on them should also be more easily detectable at a distance (predators or killer herbivores). The scent would be “Death.” That would make predators who have recently had a successful hunt easier to smell, making quick consecutive hunts far more difficult. Herbivores that regularly kill other dinosaurs will also have a scent aura of Death that forewarns their potential victims. -
11 Aug, '22
DAXXAXXYea, being able to scent track other players is a must. The ability to erase scent through going through a water source would be a good counter measure too. Or just run around and spread the scent trail out in the area to evade hunters.
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12 Aug, '22
MystWolvenWould be nice if it could scent dino's you have at least already tagged in combat.
Foot tracks get lost in vegetation, as does blood, and not all attacks even cause bleed.
It's pretty lame to easily lose a valuable meal if it's fast or low to the ground.
It is very frustrating as a carnivore to spend time whittling a prey's health down only to lose them at the last second because they sat in a bush or ran around a corner or something. :/
Especially as something like megalania which isn't meant to be an endurance runner.
Its bite delivers poison that limits stam so they can catch up to their prey after they waste it running away.
But it's useless if you can never find your prey after you have to sit to get stam, because you have no sense of smell to track them after that first bite and quickly lose them. -
12 Aug, '22
UnknownCould add this for rex but the scent has a cool down of at least a minute and have a duration of 30 seconds
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13 Aug, '22
GaliohI honestly do not think scent is needed for this game so long as the audio for this game is on point and there are no bugs that would prevent any Dino to hear their potential enemies stopping nearby, right? If they were to add scent, I would say only do it for wounded Dinos that are either bleeding or poisoned. However, I agree with the take that scent is not really needed tbh.
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14 Aug, '22
SamanthaPLEASE DO NOT ADD THIS .
This will be used to greif and harras players.
The game is hostile enough especially when your a juvenile. The last thing we need is to have someone scent and track other players down -
21 Aug, '22
InfaI think it should only be added if you can track the food from a short distance, because one of the coolest thing in the game is that you can hide from predators and you have to struggle a bit to find food
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21 Aug, '22
ShadyScent definitely offers a lot of potential for a game like PoT, but you shouldn‘t be able to track any player. It should be limited to dead and wounded players. If a carni hunts someone and manages to hurt them, they shouldn‘t lose track because of no stam. Also if a carni kills someone, other players would come to steal the meal. You‘d have to fight for your right to eat first. That would enhance the pvp aspect of the game by a lot.
So I guess only being able to scent injured or dead players and vegetation (herbs) would be a great tradeoff for both carnis and herbs -
21 Aug, '22
LWCobraI truly hope the devs don't add this I love the fact you can walk right past other players and not even notice unless you're looking.
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24 Aug, '22
KaenripaTbh, I'd say make it to where carnivores can ONLY track scent of those they attack, but can't if they haven't attacked it yet.
Otherwise it'd just cause a more toxic community. -
25 Aug, '22
Krazy_KirbyTracking players with it would be a bad idea. You can hide as a smaller dino as it stands, but wouldn't be able to with scent.
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26 Aug, '22
NAVARREI agree with others, PLEASE do **__NOT__** add this feature, we do not need a feature for scent workings. What COULD be added is a feature for **__ALREADY DEAD__** dinosaurs or carcass spawns at night for carnivores to find easier. (think night vision like hyenas or lions etc). BUT PLEASE FOR THE LOVE OF POT DONT ADD SCENT
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27 Aug, '22
John GallantAs someone that grew up hunting, there should be wind added to the game, & the scent should be stronger & carry farther down wind, & Dino’s that just came out of the water from being fully submerged will have a short time period where their scent coming off of them is dampened, & their should be ways to track any Dino by the scent on their tracks & the scent once close enough should tell you if the Dino has eaten lately.
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31 Aug, '22
Krazy_KirbyNo, dinos need to be able to hide/escape and hide while the hunter goes the wrong way
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05 Sep, '22
Doyaduku_beI don’t think it is a good idea to be able to scent track people. It’s not that hard to find other players already, so adding that option to griefers is a very bad idea. The worst thing is trying to level up a baby and being killed often doing mission or spawning. For the past 4 days I’ve tried to raise a baby stego and I’ve got close but have repeatedly been killed and reset to the second bar. If you are going to add scent tracking you should add more AI Dinos so greifers aren’t consistently targeting defenseless babies.
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05 Sep, '22
LATHLEN_11I think it would make the game more realistic and interesting
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07 Sep, '22
KailaniI recognize the ability to abuse this, my suggestion is to add scent ability for the purpose of finding carcasses and downed bodies (Carnivores), and edible plant matter for Herbivores.
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08 Sep, '22
King goonCan the senses be an ability then u could make it via different each Dino according to what evidence we have on there senses then it also could be time based like the roars and what not have it active for like a min have it target a player if your a meat eater or it would pin a Bush on the map If herb or u could even have it just circle a good area on the map it's at or like the location question just give the general location of the animal like hunt at grassland lake very little information then you can take out the quest for food all together since your have the ability for either or food groups to find food at will
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09 Sep, '22
JochewiThis can be an interesting mechanic as long as it requires a sacrifice to have this ability, you may need to occupy a head slot, thus sacrificing an attack ability. Also there should be a way to counter it, with its corresponding sacrifice, maybe you should occupy a concealment that reduces your scent trail considerably. On the other hand, I think some herbivores should also be able to track other animals by scent.
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10 Sep, '22
CurssorryScent should be able to be used for dead bodies or vegetation. For players I suggest that it will only track players in combat, taken damage recently, or if they have the bleed or venom debuff
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13 Sep, '22
IyealI agree with the scent system although it will make kosing easier if u got time baced growth no problem right also gondwa will be a good place for omni aquatic and sky creatures so less kosing
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17 Sep, '22
charadeI'm definitely not a fan of this idea. For one, it's too hand-holding for me. Players right now have to rely on their own senses to hunt, and it should remain that way as opposed to giving them a crutch. It absolutely will give predators an unfair advantage against herbivores...so I guess if the intention is to bully everyone out of playing herbivores it's a fantastic idea?
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18 Sep, '22
D3TR0SWe sould have this for water, food and danger it specify for herbs dinos so that herb knew what is around. Not for hunting thats going to kill the game.
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19 Sep, '22
SosinaWell, at the very least, have something like an emote that simulates sniffing. At the moment we have to use other emotes for that: the look-around for most dinos that have it, and the stretching emote while on the move (namely on Bars).
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19 Sep, '22
GuardianDavisNo scent system that targets living players. However, carnivores need to be able to hunt without having to just go hang out at the hot spots and get killed by kos mix packs. Scent system should show carcasses on the map once the player is within a certain radius of it. This goes for spawned corpses, much the same way critter dens show on the map when you get close enough, and also player corpses, so if someone dies and you're close enough, you can see it on your map and go to it, maybe to contest the corpse with the killer. For hunting, a poop system needs to be added. Every dino needs to poop and it could just be an automatic thing based on a timer. That poop could show up on the minimap (again, within a certain radius) and tell whoever interacts with it whether it belongs to an herbivore or a carnivore and how long ago it was dropped, but nothing else. Then the hunter can get an idea on how close their potential prey might be without its position being given completely away.
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30 Sep, '22
BobA scent tracking skill only unlock-able at adult, that has a great hit on stamina, would bring this game a whole new angle.
When Activated:
-for carnivores it shows a reddish fog (thicker the closer it is) in the direction of either a carcass/a fresh kill/or someone that's actively bleeding
-for herbivores it shows a greenish fog (thicker the closer it is) for edible food/greenery
-for both it would show a bluish fog in the direction of the nearest water (again thicker the fog the closer it is)
The skill would only last a maximum of say, 10 seconds, and may only be activated once every 30secs or so. -
07 Oct, '22
OblivionI disagree too, it will be even more difficult for baby dinos to grow, even now we are having problems with bigger dinos not leaving the entrance at home cave. And that’s ok, I guess we can understand that they camp there to eat. But I don’t agree on give bigger dinos an EVEN easier way to find the little ones. We can’t even make a sound if we want to survive, and it’s our only way to avoid them.
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08 Oct, '22
HotPeanutI suggest that for the carnivor dino's will laying down so the herbi or other dino that we want to hunt can't easily hear our footsteps also its hard for them to track our scent
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11 Oct, '22
Tacit25Don't think you should be able to smell player especially with the mixpack environment in the game could make the game miserable for a lot of people. I wouldn't mind a skill that would allow a 30meter smelling for say 10 seconds that would then have a cool down. This would only help find in-game food sources not players
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24 Oct, '22
Bluedragonwitchlet me add on to this. npc characters for carnivores and game play and herbs eat all available veggies no pick and chooses
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08 Nov, '22
SimonI mean, If they add feces and urine into the game, it would be a great a idea to mix it with scents
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15 Nov, '22
Jumpolizzard360I think that we should be able to see the trails other dinos make to be able to track them
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18 Nov, '22
DinoNuggiesYes yes yes - BUT
To make it more fair for those who don't want it in game, maybe make it a cloud like thing that will change with the wind, and doesn't give exact location.
I think it would also be better if it was just for leftover food, corpses and ai. As a trex its fridgen hard to catch that little mouse ai lol -
19 Nov, '22
Isaiah WilsonThe scent should be tracking bitten players
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22 Nov, '22
DutchsweetshidNobody? Ok make every dino poop maybe every 15 minutes, then player can sniff other poo for maybe 10 seconds to get indication of how old the turdpile is. Not OP, cool extra and realism. Hide your turd or turdpile so enemies have a hard time detecting your pile by scent.
If a Trex ran and fell by sliding on a turd, I would probably wet myself 😆 🤣 ignore the last trex part. -
22 Nov, '22
DutchsweetshidScent could lose it's effectiveness during the aging of the dino.
For example as a juvi you smell everything, as adult only player poo age.
There could be different ways smell works for herb or carni.
No clue how scent would work underwater though. -
23 Nov, '22
Mr. DiddleyThis would be a great option if we had AI dinosaurs
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24 Nov, '22
Geroy GenkinsHowever - ensure it is vague and not precise, clouds of scent, added randomness, intermittent? This would be great as an additional sense, rather than anything you can rely on, on its own.
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26 Nov, '22
Chrysa1isThis would only be good if there were AI dinos that roamed around.
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28 Nov, '22
Mini_friseit would be cool if when you tried to smell someones scent. a list of people you attacked would show up, or your friends scent. you can follow it to your prey if they are already wounded and catch a easy meal. and cannot smell someones scent if you have not attacked them. unless you do the question mark action, right next to the person your trying to get the scent of. and then you can follow the person with the scent if you lose them.
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05 Dec, '22
FurbyYou shouldn’t be able to scent other players, but you should be able to scent carcasses to make it easier to find food
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07 Dec, '22
ThronnosHerbivores really need this the most. Carnivores can at least follow/track players by the noises.... but us herbivore players, well... the bushes do not exactly make noises. as it stands we are forced to use an external resources just to be able to find food.
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08 Dec, '22
Tyler AllenI feel that herbs should be able to smell carns that are nearby so they know there is danger in the area.
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08 Dec, '22
KatzeI think you should be able to track peoples scent when you damage them because then you can track their blood scent. And herbs should be able to track where plants are and water should be track by both herbs/carnivores
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09 Dec, '22
SpuuchThey should add something to the new flyer that lets it spot fish in the water. Just AI fish, not players. It's currently to hard to see anything and reliably dive on fish to catch anything.
I can't change my graphic settings on Xbox to see thru water better, if that's a thing. -
10 Dec, '22
DeinochiquitoNo, eso seria un desastre, para rastrear ya existen las huellas y la sangre que dejan los heridos, seria un tormento para las crias
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12 Dec, '22
VastWould love a heat signature vision (infrared type scope) on the Megalania. A feature that would last only a little bit (think Eagle Eye from Red Dead Redemption 2). To allow you to follow footsteps.
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15 Dec, '22
PangoI agree that providing a trail to other players could be used for KOS reasons, but having a sniffing feature is very useful for the survival of both herbivores and carnivores, plus adds more realism.
I think a good way to balance a scent system would be to have it show as transparent blobs on the HUD that move around based on their relative location. Water and food sources such as carcasses, berries, etc. could be a specific color, groupmates could optionally be another, and stranger dinosaur scents can be white blobs without any other defining traits. That way, an herbivore can be alerted to potential threats, but a carnivore won't know if the smell comes from predator or prey; they'd have to look or listen closely to tell. Walking through water, rain, and mud would hide scent for some time, while bleed effects would make the scent strong until it disappears for some tracking. Certain plants and items could also emit smells to throw you off track. -
20 Dec, '22
TangentI think it should only tell you about what the animal is and not show you the direction of where it went. That way you can see if you even wanna try searching for it or run away. Like if I a baby trike smells a rex they’re gonna wanna run.
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04 Jan
SoulsplosionI despise the idea of scent tracking in POT. The only people that would benefit from a scent tracking system are those that are running down and killing people who are trying to escape. Clans would be untouchable to lone players as they would just track them down easily. Scent tracking would only make the stronger players stronger and the weaker ones weaker.
However, I really want 'scent' as a mechanic to be able to investigate other players and objects. It can be used as a tutorial system for new players; if you don't know what something is, sniff it and find out. I'd also like to be able to use it on water sources from afar to tell if it's drinkable. A lot of people would also like to see a scent system usable to find quest items, which I don't think is necessary but I can see how it'd improve the game experience. I think scent in some form should be added to the game but scent tracking would be atrocious and completely upend the game's balancing. -
05 Jan
BiterIf scent is added, it would make sense to have also a wind that changes direction occasionally. In this way if you are hunting you must be careful which direction you approach the prey from. The wind changing direction also mean that the player being chased can evade the attacker when the wind direction changes.
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10 Jan
JoBeing able to track other players seems unfair as for many smaller dinos hiding is the only way to survive and get a chance to grow.
Though depends also how it’s done. Maybe the scent could just inform the player that there are X amount of dinos in the area but not reveal their exact location? To make it fair, both carnis and herbis should be able to get this scent. It could be useful info for herbis, juveniles and smaller dinos to know that some area is currently very busy and full of dinos.
Some commentors above also suggested that dinos could leave scent marks on the ground that would disappear with time. Maybe those could be pieces of scale, hair or feathers? Fallen teeth? Or like, someone mentioned, feces after a dino has eaten? They could hint at the size of the dino too.
Tracking berry bushes and burrows would be a great addition! It would be especially helpful for slower dinos as it’s sometimes super hard to locate that one bush of berries among all the non edible ones. -
23 Jan
ArrowsSpecterimo a scent system like the isle would be very frustrating as it gets very difficult to escape a predator if you are within scent range, no matter how well you hide. Instead i think it could be used to locate corpses/food, maybe collectables, and perhaps the gender (for when nesting gets added), skin, genus, subspecies, etc of a dinosaur very close to you.
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24 Jan
Marcus BroadbentSounds stupid, but, why not split it, like some animals are sight hunters, some scent hunters and some both, right? So, why not make a mechanic to how far some creatures can see or track scent? It’s meant to be as natural as possible, like some should see better at night than others, but, be somewhat blinded during the day, the more realistic the game, the better experience the game shall be.
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24 Jan
MysticArcanum13Honestly, is there even a point to a map if the only it you can use it for is to reference your location, one nearby burrow, and the waypoints? I have not come across a single other player that doesn't have the vulnona map up on their phone or other monitor since getting this game, its basically required to get anything done without running around blind. I get it would be a bit much to just list resources straight on the map, but including the scent mechanic to locate nearby food or collectables would make for a muuch smoother and immersive gameplay loop where it feels like my dinosaur isnt just a robot following my commands but an actual animal capable of exploring its surroundings, as opposed to flicking my mouse over to my second monitor to check my gps.
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28 Jan
Envirobridge98Honestly, as newcomers to POT, I absolutely LOVE the idea that this game is going for, however, feeding myself as a carnivore has proved impossible. If I had a scent ability that told me the general direction where food was, I.e. bleeding animals/ai creatures/carcasses. I would be able to enjoy the game significantly more. Herbivores also need this so they can find the general direction of edible plants. However, being able to use this to hunt non-injured players/avoid predators, would DEFINITELY be too OP for the game as is.
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30 Jan
ZannyNo i am agianst that, i love that you have a chance to hide in this game, if they los sight on you. Only let us sniff plants and carcass
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01 Feb
IAmCorrineI don't think The devs are going to implement a sense mechanic because the controversary with that other game. Now someone could mod it in though.
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11 Feb
Rob TillyDear pathoftitans.com administrator, Your posts are always a great source of knowledge.