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Nesting is a feature in Path of Titans that allows a player to create eggs, and other players can be invited to be their hatchling.
Planned Suggested by: Alderon Games • Upvoted: today • Comments: 68
Nesting is a feature in Path of Titans that allows a player to create eggs, and other players can be invited to be their hatchling.
We also need nesting!!
So will a player automatically spawn in as a hatchling? Or will they spawn inside the egg and wait until the hatchling is fully developed like BoB?
Will all our Dino’s be whipped out? Or will we still have them?
Nesting seems very interesting one, because of roleplay part in RPG game. Will our baby be playable or, maybe, AI creature, maybe both if you want, hmm...
Please add this soon! To see all the babies of the playable Dino’s my heart gonna melt!
Maby 1 min of in the egg till haching time
It would push the roleplay factor in the game. People could pretend to be a nice dinosaur family of maybe some herbivores like for example iguanodon and then face the threat of the world around them where carnivores could lure around any corner. You could also have a sense of scale between the dinosaurs and their hatchlings. It would be pretty cool walking among giants which are supposed to protect and care for you while you are a small clumsy baby just hiding in the nest.
Though, it should be more of an active process where you dont sit around inside the nest until you are grown enough to wander around and fight.
The growth system already tells us that you have to do quests to grow. so i can imagine it to be really fun.
I can see how this will help establish herds & packs on various places on the map.
Nesting should have some advantages over nesting, maybe some parent/hatchling specific quests that would reward players with extra marks. That would help players grow their dinos while still having a "natural" feel to it.
Bring nearby resources (Mushrooms, Roots, Branches, etc.) to the nest <- available for both parents
Players (both parents and hatchlings) recieving a temporary "growth buff" which would increase the amount of marks rewarded from quests. That, or just a small amount of marks when they're grouped together until the hatchling grows a bit bigger.
But wer the nesting grounds for all the dinosaurs of the same species.?
- Added: Passive growth server setting
- Added: Server Setting to change growth amount recieved from quests.
- Fixed admin player list kick/ban/copy AGID bugs
- Fixed battleye rcon chat commands from requiring permissions when executing commands on a player, and fixed it sending the player the command response"
Why does the owners server's can use passive growth yet offical server's do not? Just add passive growth come on...
Nesting is NEEDED. It gives people another goal, something to work toward and accomplish (and is also a longterm goal, in feeding and protecting the young), in a game which honestly doesn't have a whole lot else to do in it other than fetch quests currently. Plus it also encourages teamwork and cooperative gameplay, which will be really helpful against random deathmatching / KOSing from people suffering the aforementioned boredom.
So in my opinion, nesting could help with a lot of issues in one go.
Side thought: What if, when you create a nest (or are in a group with someone who has created one), it temporarily changes EVERY groupmember's blue travel quests (since if you're nesting you're not going to be making long trips for a while, until they're hatched, fed, and able to travel. It makes sense to stay a while) but change those into nest-locational quests. Like...
Build the Nest, Deliver X Branches (# shrinks /w a big group helping)
Feed the Young, return a piece of food to the nest
An AI concept could be crazy here, a possible mechanic in which the two mates make an AI baby that can do very simple commands, and eventually grows and can play as its own in game AI at some point, or you could leave it in an area, then a notification would pop up whenever someone manages to kill your kid, which would promote the mmo rpg gameplay style. A level system is also applicable to the AI
I think many players would love for nesting to be very infinitive and interactive, and it would be worth the effort! Here are a few suggestions:
- Players have to travel to a location eg. Grassland Plateau, and actually rough up a patch of the flat ground to raise a nest, this is so when a herd gets together it actually looks like nesting grounds and hunting predators can recognise this
- After theyve left the grounds, the nests deteriorate slowly and the grass can grow back
- Nests to be big enough so when the eggs that are sitting in them hatch, the hatchlings can sit comfortably in them until they are of the age to explore
- A little re-make of hatchlings of feathered dinos, where their feathers are absent until juvi, small details like that
- Parents have to do quests to upkeep their nest
- Parents have to sit on their egg for a certain time for it to incubate etc
- You can sit in an egg before it hatches (I know thats similar to BoB but i think its neat)
There should be an option to let anyone join your nest, or make it invite only, so you can still have a nest and take care of hatchlings if none of your friends want to be in a nest. A new button could be added in the character selection screen, near create new character, that lets you join anyone on the server's open nests. Maybe you could pick from a list that tells you what species you will be hatching as, or get put into a random nest when you click it.
Nesting is great but make it only you can invite dinosaurs your species.
It would be awesome if there was a feature where when it was near hatching time we could roll around in the egg, then choose what body part would hatch first (i.e. legs, tail, head, wing, etc)
Will they reduce the damage from the bite of a charged sarco?
O aninhamento no patch of titans poderia ter a opção do filhote ser noite,ou alguém controlar ,pois tem servidores de realismo que não são cheios aí perderia a graça de fazer manadas e tals. Outra coisa envolvendo o aninhamento seria o acabamento das espécies ser dinâmico,por exemplo as fêmeas teriam que migrar para determinado lugar há procura do macho ,e vice versa.E depois do acasalamento teria uma manada migrando com as fêmeas e os machos para um local de nidificacao ,que mais conhecido como área dos ninhos.
Outra sugestão seria ter a indicação genealógica das manadas tipo a fêmea mais velha seria a matriarca ,o macho o líder e tals.Seria maneiro encontrar as vezes pelo mapa um ex integrante da sua manada ou família
E as últimas sugestões seria que o som dos dinos fossem mais altos ao andar e se comunicar.E que tenha a possibilidade de carregar os filhotes.E se possível que o lambeossauros possa dar coice .
I menu on the serveur with a list of eggs available, and possibility to put a password on our eggs.
Also, IA eggs can be amazing, control them with special parents scream simple command " Go hide " " Drink " "Follow me " etc
Just Another Gamer
With realism servers becoming more popular, I think nesting should be the next feature added--or at least added sooner than anticipated. Not only is it just convenient and fun to do on regular servers, it's a necessity on the realism ones. The current method of nesting on these servers is walking to one of the few waystones on Panjura. This not only opens the door to misuse of the waystones that adds another thing to moderate, but makes it more of a nuisance for slower creatures to immerse themselves in the realism experience. It's a highly requested feature by all players at the moment and I think the community would benefit greatly from being able to use this feature.
A suggestion to encourage nesting (beside making it a glorified spawn point) is to maybe add a new currency, "Nesting Marks" which can be traded in for special skins and maybe abilities? Perhaps you can be given quests related to care for your offspring, too.
>Find and group with a mate for a small immediate gain of "Nesting Marks" (mates get special POI hearts)
>Build a nest with XYZ materials for a small gain of "Nesting Marks"
>See Player A is satiated (parents get quest when the child gets their own "Find Food/Water" quest)
>See player B grow into a Juvenile
>See Player C grow into an Adolescent
>Perhaps adding in a "growth buff" for being near your parents when they complete quests normally, and the parents get a share of "Nesting Marks" when they complete their own quests.
Or perhaps making it so that, while your offspring is in your party, change all of the parent's earned marks into special premium "Nesting Marks", to make a sort of "end game" grind.
Honestly nesting being added to the game would make tye game have more realism, so maybe they could add nesting and oviraptor in one update
it will be cool we have nesting
Will the hatched dinos also be AI controlled if you don't want a friend to join and maybe prefer a solo play? This will allow the few with one or two friends to still enjoy nesting and have children willing to defend their parents giving a greater impact to solo players and groupings.
This is definitely a must have, and I am glad to see that the admins officially planned this :)
For nesting mechanics I want to see that the hatchlings can be both AI and a players, that would be practical because that means that everybody can make nests full of babies and they don’t need to rely on players to take a role of a hatchling. Also genealogical tree, mutations, would be a nice touch, as well as having AI babies would fix the problem for having AI dinosaurs roaming around and they can bring more enjoyable experience on server.
It would be cool to see a chance of some stat increase for babies born from "good" parents maybe how many fights you have won against certain species could determine how "good" the adult dino is
It would be great if you could also play as your own hatchling as a way to constantly improve your character over generations
I need it :)
i need it in game :)
My opinion on this is if the hatchlings can start with the active skin of their same sex parent already equipped(so they match), & a slight buff such as if their same sex parent is passing on all their static buffs from their Build to their offspring & the offspring will start with all their parents passive skills unlocked, but only have a small percentage of the buffs & will gain a higher percentage of those buffs as they grow, & I think the hatchlings created in this way should be slightly stronger than their counter parts, even if they can only pick one attribute to be buffed, it would add depth to the builds, & the two players that have created the hatchlings should be able to choose who gets to play the hatchling by inviting someone to there game & group, & allowing that invited player to choose the hatchling in their selection on entering the game.
Just thought of one other thing, please make it so nests can be created anywhere in the game, but the players have to collect stuff to build the nests, & adding in some terrain to the game that is more dense with undergrowth, such as bushes & water plants so the hatchlings can hide from predators in them, would help with the way of life for the little guys.
With the addition of nesting you need to be able to pick them up until they are addalesint.
An addition to this could there be a guild-like system known but called a Family or something? This could allow that to be introduced…
Great idea for immersion and helping new players. I’m newer to the game and the hardest thing has been finding others to help with quests. It would be so awesome to add this as the game grows as people begin playing PoT. It could also be a way to introduce a type of clan system in the game.
I think a really cool thing u could do to make players really wanna take the family roles and also push nesting is to give the babies dinos a small buff for boasted exp maybe even time based from when they hatch and if you wanted you can give a small buff to the parents they wouldn't need exp since there adults but it could be boasted mark gain like 2 instead of one to push questing or even a small defense like negate 5% dmg to give that small edge for the mothers protecting there young but make it have to be in a certain distance of young and it could even be a time buff once the babies hatch like 30 min good enough time if babies have exp buff to get from hatchling to juvenile to possibly even adol
3 quest need when u would made a nest is to build the nest, keep foods for babes and devolpping the eges. When the parents become the babes u gain 1 stats point and that can go over and over again. Its juste my idee or oppinion is this is how that might be with the nest and without all of this its got no point to have a nest.
hello thats a great idea! that would suit wyverns in the feature, maybe add a little thing? that you can pick up your hatchlings too.
Suggestion for nesting:
-For a player that wan't their hatchlings grow even faster is recommended to look for nesting grounds that will be seted randomly on map, they will give growth boost for 30 minutes.
-If nest is not on the ground nesting hatchlings will not recieve any growth boost.
-If nest is too near to teh water it will melt it self from the ground filled with water.
-Can only hatch the same specie of yours.
-The temperature mechanic is simple: Every specie has his own temperature for hatching as best, for example Eotrike will need medium temperature how to know what temperature is <Cold-----Medium ( most prefered bot for ex. sarcos will prefer mroe cold temperature )-----Hot> If too cold embryos will just freeze and die if too hot embryos will "melt" from temperature but every specie will has it's own.
That is my suggestion for the Nesting future.
I cant wait to be a dino or have baby dinos!!
Honestly i can only see this being good for homecave, and it'd consist of baby dinos walking around your homecave; not very exciting.
Unless you get access to new types of quests that help with growth? But then it'd be a pretty underwhelming feature for adults who don't need it.
AI babies that follow and grow would be a nightmare because their pathfinding would be chaotic. And i personally would'nt want to wait around to see if it's keeping up. And if players can eat your babies then..well... read global chat with some popcorn.
Honestly not a fan of this idea, doesn't scream excitement nor do i think it will be worth the wait when this does become a thing. No clue what the devs have in mind though, so we'll just have to see. Could be something completely different.
Nesting will only be truly effective if it acted as a spawn point for when you die. It'll save players running back from far corners of the map.
i feel they need to add where it warns you a egg is hatching and the username for the player alongside the warning on the top of your screen. and that the group/female and male dinosaur need to be sitting down or laying right next to the nest for the cutscene. and if they are not, the egg will not hatch for the next 2 minutes with the player inside of it, when the egg hatches. the baby player will be full for the next 1 minute and then they are gonna need food and water. which requires the parents/group to guide them safely to water and kill/find food. and then when the baby player is adolescent it will know where water and food is. and is allowed to explore only 20 footsteps away from the nest, and when it is sub-adult it will be able to get food by its own and explore 50 footsteps away from the nest. when it is adult it can explore as far as it wants and can finally leave the group if it wants. and start the life cycle all over again! in my opinion. i think this is the best idea.
I haven't read all the comments cause there's so many so if this has been said I apologize.
I think nesting is awesome but I belive there should be some kind of benefit to it.
I.e. if you "mate" with another dino of the same species but different variant there should be a chance for the hatchling to get benefits, and even possibly hindrances from both parents.
Then either of the parents can choose to become the new hatchling effectively starting their dino over but with the new stats of the hatchling OR when you invite a friend to the game they can start out as the improved/worsened dino.
I only suggest that it's possible to have a worse dino cause if not then it would not be balanced.
you should make sure you can mate between two players and not so you just magically poof an egg. unless you are planning on doing that for only the dinosaurs that can reproduce asexually. Also could add a new emote in the animal call wheel that suggests nesting.
i think there should be benefit to it here are couple things that would be cool. Get skin mutations or some ability mutations. Mayby even grow bigger than normal version of dinos or atleast get a little growing boost.
i can not belive this is the only thing that there interested in . with all do respect the whole point of path of titans is to pick a dinosaur or a reptile and grow to reach adult . its not all about nesting i don't sit or nest or anything i just grow my dinosaurs like my t rex and be at the top of the food chain
the Allosaurus needs to be buffed alot the defense and damage needs to be increased the claw attack should be 1 cool down not 2 seconds . the Allosaurus's damage should be higher the bite should have more damage the Allosaurus really needs to be buffed