Dinosaur Growth
Growth will allow players to start as a baby dinosaur and grow to an adult over time. You must complete quests to earn growth, and earn marks to unlock new abilities. Dinosaurs will morph seamlessly from a stubby hatchling to an adult with large horns, spikes, teeth, and more. Babies also start with a baby skin that they slowly lose over time until they fully shed into their colourful adult skin.
Comments: 43
-
21 Oct, '21
DokeGame will benefit from this the most.
1 -
21 Oct, '21
GhostFishThis would complete the gameplay loop. Its needed so badly at this point. Forget about allo. Forget about new abilities. We have plenty to work with for now. Growth will finally give us something to do. It will give consequences. It will be perfect.
-
21 Oct, '21
GrayehWe neeed growth!!!
-
21 Oct, '21
Stormi aka ontrixThe game desperately needs this and nesting there just is no sense of danger in the game as is
-
22 Oct, '21
Anonymous AvocadoThis game is uncomplete without the growth system.
Though, I hope it wont be like "if you grow to an adult you will stay like this forever and dont lose it when dying", which I have heard people say ingame, since it would make the growth system a bit useless because everyone would keep their adults and after some time you wont run into any babies anymore.
The Isle is a great example of rewards and consequences. You have to put in some time to get to the point where you want to be and need skill to fight off enemies. If you dont lose any of your progress, people will get bored of it. But i do understand how people dont want to lose 6 hours of progress. You cant make everyone happy but I still think the growth is useless if you dont lose any progress at all. It should be balanced out nicely, which is a difficult thing to do. -
23 Oct, '21
HawkOnce growth has been added, Path of Titans will surpass the competition. All that is missing from this game currently to make it enjoyable is the unavoidable risk that comes with trying to survive. Growth and nesting will make it feel like a TRUE survival game. No more random killings at popular areas of the map--people will have something to lose with each confrontation, being not only marks, but their growth progress as well.
-
23 Oct, '21
ChiaThe game needs this most at the state it’s in rn
-
25 Oct, '21
DiNo_MITE111Growth will make PoT even better. Players won’t be KOSing anymore as their growth is at stake, and I doubt people want to regrow a spino because they challenged the wrong player. It will also, as previously stated, give a gameplay loop and also make Path of Titans a serious competitor in King of the Dinosaur Survival Games
-
27 Oct, '21
plutomiumWould be very nice if the dino also hatches from an egg at the start!
-
27 Oct, '21
Robbin WouwenaarNeeds to come with ai critters straight away otherwise young carnis will suffer.
-
27 Oct, '21
BorsioAs far as I love growth I simply cannot understand how will I be able to grow/morph seamlessly if it's gonna be dependent on my questing. Don't get me wrong, I support both ideas, I just cannot see them coegsisting and I wonder how it's going to be managed.
-
08 Nov, '21
Def 35No, no, no! Alli first!
A -
20 Nov, '21
beebee73I'm not against growth but to say KOS will now stop when growth is added? LOL, Dude you are soo fooling yourself. People that KOS will KOS whether there's growth or not.
-
26 Nov, '21
Raptor700RPGAt the time of writing this growth is just out and I feel that it takes too long to grow. I started about an hour after the trailer dropped and it took 7 hours to get to fresh subadult after grinding like crazy. I had enough marks for 2 skins and all the abilities but I'm still a fresh subadult. If the growth buff had a 1 minute timer I would have been done hours ago. It just feels too grindy for me and I would like to finish and play different dinos. It was a good update but the grind is a little much.
-
27 Nov, '21
ZeroThe growth needs other a bit of a change or make it that if you die you don't lose any growth at all. As of now all the big dino's are kosing just so they can stay on top.
-
27 Nov, '21
SteeltoneGrowth is too punishing upon death. It takes too long for questing for how little EXP it gives.
I suggest adding a slow passive growth with questing to speed it up, like a buff if you complete 5 quests or so. If you die you lose your buff. ( The buff shouldn't compete with RaF buff)
Losing marks is fine too.
It just isn't enjoyable in its current state. -
27 Nov, '21
A raptorWould be nice if there would be passive growth + servers where you can grow up in 1-2 hours. Now its real pain if you die, we dont feel the motivation to play x hours to gather back the lost xp.
-
27 Nov, '21
StuhGrowth is too difficult, it takes very long and is very punishing when solo, I have three ideas for ways this could be improved:
- Keep the low XP from quests, but remove the death penalty
- Keep the death penalty, but increase the amount of XP gathered from quests
- Keep the death penalty and low XP amount from quests, but add a passive growth gain
Also, species like Sarcosuchus suffer greatly from the current way of leveling, and they would benefit the most from a passive growth rate. -
28 Nov, '21
FinchWas trying to grow an Eotrike today. Nearly hit subadult after more than 5 hours. THEN. Boom, adult allo pair. Respawn. RIGHT next to another adult allo.
Instantly hours of progress lost.
Please find a way to make growing less painful for juveniles, especially for the slower species like Sarcosuchus and Eotrike (who cannot complete more than half of the location quests because they are so slow).
Some of the suggestions would help a lot, especially passive growth. I understand you want questing to be integral to growth, but it is NOT fun in the current system. -
28 Nov, '21
PixanethLike many before me, I too feel like growth takes a bit too long in its current state. I do however greatly enjoy the mechanics behind how growth works, as it involves requiring people to go out and perform activities in order to grow their dinosaur.
The only real complaint I have is that it takes too much time to grow. While I enjoy the fact that growing is a reward for completing quests, I feel that the buff's duration is too short for it to truly be rewarding, especially when the quests aren't that enjoyable or engaging. Especially when you can lose growth upon death!
I *DO NOT* think that just adding new quests will solve this problem; as growth is right now, it takes too many quests to grow, to the point where it is not enjoyable for the vast majority of people. Increasing the duration of the growth buff would be a much more viable option. -
28 Nov, '21
DiggyOnce you reach adult, you shouldn't lose progress. Having died as a full adult, and then seeing 2 bars empty and being a sub-adult again is very.. frustrating to say the least, especially with the slow EXP gain.
-
28 Nov, '21
DragonbornThe new growth system is awesome, I've loved it a lot, however some improvements could be made to make the game feel better. At the present moment growth feels painstakingly slow. You literally take hours to grow a dinosaur. And as expected there is a penalty for dying, however I don't understand why the penalty is greater for dying to players than to other situations. If this is a method of combatting KOS/KFS, it just isn't good enough. Right now it feels like you're punished more for being killed by a KOS'er than being one to begin with.
I'd say the penalty for dying should be lowered. It doesn't necessarily have to be removed, but I think it should be much less than what it is. This and/or increase the growth progress gained for every quest, as of now it might take you a painstaking amount of time just to grow your dinosaur, plus you can lose hours of your time to someone who kills you.
Not to mention how slow it is for dinos that naturally are slower such as spino, sarco, etc. -
29 Nov, '21
beebee73I agree should also have a passive growth that is slower, with quests increasing the slower passive growth.
-
29 Nov, '21
HawkeThe length of time it take to grow and earn experience points is kind of abysmal. I played for about 3 hours and almost filled up a bar of experience to get to the next growth stage, only to die to another player and have it bumped all the way back down to the pervious stage. I am not usually one to 'ragequit' but this actually made me mad and I just quit the game then and there. I'm not gonna be picking it back up until the penalty for dying is lessened and the time it takes to grow is shorter. (also the price for different skins is astronomically high, I don't have several hundred hours to dedicate to unlocking just one skin)
right now it is just, very unfriendly for the players. Because of the grow times and death penalty, no part of me wants to play this game. (which is unfortunate because it is very pretty) -
29 Nov, '21
plutomiomI would suggest a non-linear growth curve: Right after hatching growth should be double as fast as you have a lot of enemies. Between 1/4 and 3/4 growth rate should be linear. After reaching 3/4 your growth rate is decreased until you are full grown.
-
30 Nov, '21
ZeroMake it that a passive growth is a thing as it can be added on a server but not offical >.<
-
30 Nov, '21
RequiemSo I was in the camp of “let growth take along time because you only lose a little if you die”. But I have to agree with the sentiment now of it really just feels terrible. One of the strengths of this game is the large and diverse roster with different play styles and even different subspecies. With growth currently taking a long time to complete and literal hours being able to be wiped out by one mixpacking group of psychos, it doesn’t feel worth it to even try and play more than one creature. Alt friendliness is something many MMOs get wrong and it always hurts the game.
I think the penalty for death should stay. But the growth reward for all quests(aside from replenish) should be increased to allow players to feel like they can have several different dinos without having to commit all their available time to just one. -
01 Dec, '21
SosoGrowth is a brillant idea, but let's admit it isn't pleasant at all to enjoy this feature in PoT. It takes a ridiculous amount of time, questing isn't fun, pick up 150 roots for the fourth time isn't entertaining at all. Growing is too slow and we do not earn enough buff when we accomplish a quest. I spent 3h yesterday questing with my little deino and i'm still half juv after 10 quests and i'm already tired of it.
It isn't a bad idea to do some quests to accelerate growing, but it shouldn't be ONLY that, it could be nice and more enjoyable to add a passive growth in parallel, very slow tho, but at least we keep growing while we're running to the next area... which takes forever when you're a sarco or spino... -
17 Dec, '21
DragonbornI feel like the general feeling of growth is that it's waaaay too slow. Seriously. It takes hours and hours just to reach the next stage of growth for your dino. Even on 2x rate servers it feels like absolute torture. Not to mention how much you lose when you die. No other dinosaur survival game takes this long to grow your character. Add that up to the fact that, when you die you not only lose a lot of growth but you also lose a lot of marks that you've painstakingly grinded for hours of your life. Your loss will be even higher if you die to another player (which is like 90% of all death scenarios). Does this sound like fun to you?
If it wasn't so hard to get growth/marks in the game this punishment wouldn't be as much of a problem. But dying to a player will set you back hours of progress. I know that other games are much more punishing for dying than path of titans, but if this game is really striving to be different, then I guess they should do some adjustments to the system. -
21 Dec, '21
squeaksI would have to agree with the above comment by Soso. While growth should take some time to accomplish of course, quests give far too little growth buff for what they are. Especially for quests like group ones with large deliver requirements, the growth time you get from these is not worth it seeing as doing little quests gives just the same amount. A very slow passive growth buff is a great idea as well!
All in all, growth penalty for death is fine, but growth reward needs to be increased for questing and perhaps a slow passive growth as well. -
21 Dec, '21
GrimmeGot to admit that while I was excited for growth, it has honestly kind of killed my interest in the game for the time being due to how it currently works. It takes ages, which I don't mind. I'd like it if the quests sped it up while there was a passive element.
But the death penalty is ridiculous. I'm fine if you lose some marks, but losing growth - and especially regressing and age stage, which makes no sense whatsoever - is dreadful, especially when there are packs of players who just spawn camp home caves, and even join parties just to find their member's locations, then go team kill them. It's happened basically every time I've played since growth was introduced, and really makes folks not want to party up, and a lot less likely to explore and just -enjoy- the game without the PvP element.
My suggestion: do whatever with the growth rates, but remove the XP penalty for death - or at least make it so you can't regress to a previous stage. I just want to play a dinosaur. :( -
30 Dec, '21
BarshotsMy complaint about the game is you do the quests get to adult and then what? Buy some home cave stuff or skins ect. The Quest system is not great and the game gets super boring once you hit adult. There needs to be more kinds of growth like Elder,Grand Elder ect. Something to keep people playing. I played for over a week got 6-9 dino's adult and that's it, There is nothing to keep me interested now. I put way more hours in Beast of bermuda and that game doesn't even have what this game does but their growth system keeps people playing. This is just my opinion but I have seen a lot of people saying the same stuff. The quests need to go bye bye's or used for another reason. The growth needs to be a lifecycle or something like it. So for now Pot was fun but nothing special to keep me playing. Maybe in a year who knows. I also don't even know if Devs even read these or care their game loses a lot of people for these reasons.
-
30 Dec, '21
TADD PASSIVE GROWTH TO OFFICIAL SERVERS OR REDUCE THE EXP REQUIREMENT TO GROW
-
10 Jan, '22
DragonbornHonestly, it feels like the growth times are made intentionally to "force" people to play the game for longer. Which is not a necessity because there's more than 20 different dinosaurs in the game. Which is probably not working very well.
On another note, the growth time needs to be increased, I'd say to 2 times what it is on official or even 2.5 times. Most people don't want to play the game for 6 hours just to grow their little dino, and as the current quest system holds it feels so repetitive that people would rather grow passively D: we know there's different quests to be added to the game but honestly, I can't see any kind of quest making it worth the time it takes to grow atm. -
14 Jan, '22
VraelAdd passive growth, this can't be a normal MMO, its with dinossaurs, so its like a survival MMO, I can't go make quests in land as a crocodile and die vs any land dino and reset my 2 hour exp. The quests are not well identified at least those secondary to find stuff, i am a new player who come form the game "The Isle" and i find hard to find the quests as a new player, and i don't want to go as an aquatic dino or croc go around the map and die just to pick some random flowers to growth, it doesn't make any sense. At least give some quests to herbs and carnos and aquatic and land dinos, as it was said here, WE NEED PASSIVE GROWTH as a must, quests can give extra xp but you can choose to grow passive or active, i like the survival part of beind a dino and hunt, and make some quests do gain new skins and get my cave better stuff but to grow?! No, please add passive growth, please!!!
-
15 Jan, '22
Spookyhere's a suggestion to growth, as I've heard somewhere that it might be reworked for official or something. When in the starting/tutorial area you should be able to choose having passive growth enabled or not, for those who don't mind the way growth is now they can still do that, and for those who rather have some form of passive growth can then choose that before leaving the starting/tutorial area. And not able to change the choice made with out re-starting a fresh dino.
-
14 May, '22
NakIMO, there should be passive growth, but the rate at which you grow is determined by certain criteria. If you're sitting in a bush, your growth will be severely limited.
If you maintain your food and water over a certain threshold, say 50%, your passive growth will be slightly boosted. If it falls below that, it slows down.
Continuously moving to new areas within a certain distance of the last area you were in will also buff your growth, encouraging players to move around.
The best way to boost your passive growth will be through quests. Instead of each quest giving only 30 seconds of intense growth, they will give 2 minutes of growth that grows you the same amount, but stretches it over time. -
10 Jun, '22
GoreLabsI agree with Spooky, it’d be a nice way satisfy both sides of the playerbase. I personally feel like growing right now is a huge chore that can take up half to all of your playtime plus some, but I know that some people enjoy spending that much time earning their dinosaur, so giving players the option would be a very good mid ground both sides would enjoy.
-
16 Aug, '22
Vakuur BairnGrowth is a wonderful game mechanic but it needs a lot of work at this point. The reward to investment is so out of balance that it kills any interest in the game after only a few hours of play. There is just so little reward that with dying and time invested it turns into the same menial task with a sense of no progression, no reward and therefore no interest. DO NOT BUY THE FOUNDERS PACKS YET
-
21 Aug, '22
jaimeegamevery nice and very good :)
-
20 Feb, '23
vnholdenIm new to the game, but it would be so much better if we could eat and drink to grow and have the quest to do our skins and attacks. But if you die you lose that dino and have to start as a little one again. Would make it so much more immersive.
-
17 May, '23
ThalutationsWhoever came up with this idea didn't have the foresight to see this game becoming as punishing as dark souls.
-
18 May, '23
Olf SchmolfMost frustrating Game mechanic. The Quests are stupid grind from hell. Can not complete areas because the game stops giving me more quests at 33%. Most annoying thing: loosing growth because of death. Playing two hours and then lose all your progress absolutely not satisfying and causes so much aggressiveness and drama in chat.
Please change!