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  <title>Ideas for Path of Titans</title>
  <subtitle>Ideas for Path of Titans as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://feedback.pathoftitans.com"/>
  <id>pr_unwl2geiesjddzq</id>
  <updated>2026-06-03T10:14:07Z</updated>
  <entry>
    <title>Nesting</title>
    <link href="https://feedback.pathoftitans.com/suggestions/225738/nesting"/>
    <id>sug_3oguiffww7nyhg8</id>
    <published>2021-10-20T05:25:44Z</published>
    <updated>2024-10-13T08:12:19Z</updated>
    <content type="text/plain">Nesting is a feature in Path of Titans that allows a player to create eggs, and other players can be invited to be their hatchling.</content>
  </entry>
  <entry>
    <title>Tlc a panjura</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722781/tlc-a-panjura"/>
    <id>sug_o9qzuo2qsbwoyen</id>
    <published>2026-07-24T16:51:19Z</published>
    <updated>2026-07-24T18:34:10Z</updated>
    <content type="text/plain">Panjura deveria tener una tlc que en los lugares que no hay nadie esta vacío y solo hay árboles y es aburrido deverian poner mas vegetales plantas pantano ríos lagos y asta un riachuelo que sea algo parecido como the isle no digo que the isle sea mejor o algo solo que deveria haver mas vegetación y mejorar</content>
  </entry>
  <entry>
    <title>Bioluminescent Quest Items for Abyssal / Deep Sea</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722705/bioluminescent-quest-items-for-abyssal-deep-sea"/>
    <id>sug_ha6cw24hlyji7dx</id>
    <published>2026-07-24T05:54:14Z</published>
    <updated>2026-07-24T18:33:14Z</updated>
    <content type="text/plain">The new water changes have made the water extremely dark / murky in many areas of the map making ocean questing unpleasant and hard on the eyes. Having dark ocean areas is interesting, but unpractical for quest items. Changing items to be bioluminescent deep sea jellyfish, anglerfish, vampire octopus or squid or would make these more enjoyable to do, and add some really unique ambiance to deep ocean areas. Unsure if there are bioluminescent starfish or anemones but those could work as well!</content>
  </entry>
  <entry>
    <title>Give alio its tail back</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722707/give-alio-its-tail-back"/>
    <id>sug_olifi5svojd27ka</id>
    <published>2026-07-24T07:07:10Z</published>
    <updated>2026-07-24T18:32:54Z</updated>
    <content type="text/plain">Removing the tail attack from alio was terrible.&#13;
&#13;
I don't have anything else to say.&#13;
I was alio main for 3 years, had it be one of my mains but switched to rex as my primary, and now metri instead or rex.&#13;
Now those days might be over</content>
  </entry>
  <entry>
    <title>Change back the Alio model</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722708/change-back-the-alio-model"/>
    <id>sug_cm32bctmpdfmr5o</id>
    <published>2026-07-24T07:22:35Z</published>
    <updated>2026-07-24T18:31:58Z</updated>
    <content type="text/plain">More of a general feedback, but me and all the people I spoke with agree that the new Alio model is a bit... uggo. The run animation especially, making it look like a baby t-rex. Personally the new scale and feather texture also leaves a lot to be desired.&#13;
&#13;
The old animations and model gave it so much more *grace*. It may still look sleek, but only from the side now.&#13;
&#13;
The old model looked a little goofy, when looked at directly from behind, with its knees going sideways, but otherwise was sleek and graceful, and it was the best look for Alio. Neither model was ideal, but the old one fit far better, and all the skins looked nicer. &#13;
&#13;
Regrowing my Alio as female bc the male Rosy looks awful on it.</content>
  </entry>
  <entry>
    <title>Tyrannosaurus Ambush Damage Buff</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722789/tyrannosaurus-ambush-damage-buff"/>
    <id>sug_yl2fssssi1zp2m5</id>
    <published>2026-07-24T18:19:43Z</published>
    <updated>2026-07-24T18:29:48Z</updated>
    <content type="text/plain">Since Rex lost its ability to self-buff with Terrible Roar, solo Rex lost its ability to lead a fight with a burst of high damage. This is counterintuitive to the ambush playstyle, which relies on securing kills quickly. My proposal is to simply give Rex an additional buff that activates when Surprise Attack activates: a percent damage buff. The exact percentage increase is up for discussion, but I don't think it should be less than 30%. The duration of the buff should at least match the duration of Surprise Attack's speed boost, but could last 5-10 seconds longer depending on how high the percent increase would be. This would give Rex the ability to lead ambushes with a burst of high damage, making it easier for the slow dinosaur to secure kills, since now it lacks the ability to buff its own damage unconditionally early in a fight. Since grouping with another Tyrannosaurus would allow both group members to be affected by Terrible Roar, the call's damage buff could be removed for any Tyrannosaurus who has Surprise Attack equipped, to avoid unfair stacking of damage bonuses. Surprise Attack could receive other changes, such as the ability to activate it during combat but with a longer timer, like with Megalania, but that's not strictly necessary.</content>
  </entry>
  <entry>
    <title>The maneuverability of the new Alioram</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722715/the-maneuverability-of-the-new-alioram"/>
    <id>sug_kdnawsazkf0dniv</id>
    <published>2026-07-24T08:18:07Z</published>
    <updated>2026-07-24T18:29:48Z</updated>
    <content type="text/plain">Alioram seems to have inherited not only the abilities from Rex but also his clumsiness. Because of this, he loses even to smaller predators, for example, Concavenator: thanks to its maneuverability, it constantly keeps Alioram under heavy attacks. It would be great to make Alioram a bit more agile.</content>
  </entry>
  <entry>
    <title>MEGS</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722713/megs"/>
    <id>sug_bkvgk5hnfyaaeuz</id>
    <published>2026-07-24T08:09:47Z</published>
    <updated>2026-07-24T18:29:49Z</updated>
    <content type="text/plain">Stop Messing With the megs please. there is no point in useing them now unless you kill baby dinos or small dinos how in the world are we able to fight a spino or duck or sarco sucho now when we cant out run them in the water. iv brought 10 ppl to come play this game because i love it. But man dose it piss me off when you do stuff like this. i can understand the Stam drain back in the day totally. but now he is slow. if anything speed him back upto what you had him please.</content>
  </entry>
  <entry>
    <title>Better quality of life for community servers</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722723/better-quality-of-life-for-community-servers"/>
    <id>sug_phzwkfmcqlkclho</id>
    <published>2026-07-24T09:07:35Z</published>
    <updated>2026-07-24T18:24:35Z</updated>
    <content type="text/plain">I do not know if this suggestion has already been made, but I want to fully break down what should be done for community servers, since Alderon wants to remove requirement for players to join Discord. If Discord integration is removed, Alderon needs to implement everything that was tied to Discord directly into in-game servers, such as:&#13;
- Logs and webhooks&#13;
- Able to see extra features, such as profiles on realism servers and more&#13;
- Rules and report system where players can be notified and contact staff/admins to discuss their reports. I'm not talking about chats, I'm talking about rules like "do not leave a player's body" or "you cannot nest without a partner". This requires recordings to be reviewed and ability to report those recordings in-game.&#13;
- Extra stuff for players themselves, such as event gathering, nesting, and other community activities&#13;
- Proper control for server owners. If a server owner cannot access a feature, they should have full right to disable it on their server.&#13;
&#13;
If any of these aren't implemented, Discord will still be required to run community servers. I don't want my server or any community server to become "Officials 2.0 but with mods". There are servers with rules, and I want to ensure that people know those rules, follow them, and are punished if they don't. Not all servers can have admins online 24/7 to regulate everything happening on their server.&#13;
&#13;
I'm not against players joining any server freely, but I don't want to play a game where I join a server specifically for its rules, only to find out that those rules aren't being enforced because admins can't do anything about it. I don't want to play a game where I cannot properly gather with people of the same interest for the non-pvp event&#13;
And many players on the same side, where they don't event touch officials servers and play only on community server with rules</content>
  </entry>
  <entry>
    <title>ADDS A FLYER CLASS AND ADD MORE FLYERS and also add nest layying</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722738/adds-a-flyer-class-and-add-more-flyers-and-also-add-nest-layying"/>
    <id>sug_mze2ocur7hxw3ct</id>
    <published>2026-07-24T12:04:44Z</published>
    <updated>2026-07-24T18:24:35Z</updated>
    <content type="text/plain">where there is a class for flyers, so they are easier to find and to add more flyers like tapeijara or a petradon and add a laying motion so people can see how much eggs u have in the nest without going in the nests inventory.</content>
  </entry>
  <entry>
    <title>Stop nerfing solo Rex</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722758/stop-nerfing-solo-rex"/>
    <id>sug_cccovlv6gnvvpvm</id>
    <published>2026-07-24T14:10:34Z</published>
    <updated>2026-07-24T18:24:35Z</updated>
    <content type="text/plain">Every update you nerf the most viable option for solo play rex didnt need this its already a walking joke to the entire server now its just death fodder to feed the grass this is ridiculous instead of nerfing a dino bc mega packs use it get rid of megapacks problem solved stats aren't the issue is the toxic playerbase that you let walk over you in your own game.</content>
  </entry>
  <entry>
    <title>Restore Thals Stamina</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722777/restore-thals-stamina"/>
    <id>sug_utpmm4noclzc15c</id>
    <published>2026-07-24T16:36:22Z</published>
    <updated>2026-07-24T18:24:35Z</updated>
    <content type="text/plain">Please restore thals stam a bit! Totally reasonable to want to match Hatzs - I’d generally lose in a 1v1 with one, but the stam is so bad I can’t even put up a solid air fight. Plus, it’s a struggle to even use divebomb if you can’t stay up in the air long enough. Also trying to fly away from another thal is now tricky, you lose stamina before you can hide. Thanks for possibly considering!</content>
  </entry>
  <entry>
    <title>Speedy dino buff</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722704/speedy-dino-buff"/>
    <id>sug_bjuonyox5zex6rt</id>
    <published>2026-07-24T05:01:02Z</published>
    <updated>2026-07-24T14:54:09Z</updated>
    <content type="text/plain">Alio is great tlc but I don't like the role it got as pure support for speed dinos going. I would suggest increase Sprint speed to speedy dinos as it used to to be different than pure support role. Add + 100 sprint speed to Alio &amp; Struthi but a trade is - 50 or - 80 hp. Add alio passive with the same feather armor with Struthi too.</content>
  </entry>
  <entry>
    <title>Cinnabar Moth Is Decipted As The Wrong Bug!</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722689/cinnabar-moth-is-decipted-as-the-wrong-bug"/>
    <id>sug_7o1axvxhj3fczly</id>
    <published>2026-07-24T00:56:09Z</published>
    <updated>2026-07-24T02:35:41Z</updated>
    <content type="text/plain">I would like to report a bug... a *literal bug,* as in insect, not a broken game function! The Cinnabar Moth quest item found at the Volcano Island in Riparia is not decipted as an actual Cinnabar moth, Tyria jacobaeae, but instead as a swallowtail butterfly with a red filter. The game needs proper bug representation, actually unplayable, uninstalling Path of Titans now. (I kid, I kid, it's not that serious, I'm just a nerd.) My suggestion is to replace the current Cinnabar moth quest item model to reflect an IRL species called Cinnabar moths!</content>
  </entry>
  <entry>
    <title>Lambeo</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722690/lambeo"/>
    <id>sug_knqxabp9kzqrc4s</id>
    <published>2026-07-24T01:11:05Z</published>
    <updated>2026-07-24T02:33:03Z</updated>
    <content type="text/plain">El lambeo es mas pequeño que el Eotroceratops en path of titans y sus cosas que tiene como poder tirar se desde un acantilado y pueda sobrevivir no tiene sentido taves en alguna tlc que le hagan deveria ser mas grande que el Eotroceratops</content>
  </entry>
  <entry>
    <title>Grabbing critters</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722694/grabbing-critters"/>
    <id>sug_qwn0cxk0mmvsiql</id>
    <published>2026-07-24T01:44:57Z</published>
    <updated>2026-07-24T02:31:39Z</updated>
    <content type="text/plain">Players should be able to hold critter corpses in their mouth/beak it would act as a great food source as you could carry your meal around. DISPITE COMBAT WEIGHT</content>
  </entry>
  <entry>
    <title>"Factions" within playable animals</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722696/factions-within-playable-animals"/>
    <id>sug_u0kkpwsxnrzcrhj</id>
    <published>2026-07-24T02:09:39Z</published>
    <updated>2026-07-24T02:30:57Z</updated>
    <content type="text/plain">With the recent Alioramus TLC, there are now multiple groups of playables with abilities meant to encourage grouping with similar creatures. You have the tyrannosaurs and dromeosaurs (raptors) buffing each other specially, and to a lesser extent ceratopsians and hadrosaurs as well. I think this is a great way to address "mix packing" concerns, and could be something leaned into. It could even help address the issue of megapacks, at least indirectly.&#13;
&#13;
The way it could work is pretty simple: make the "faction" abilities stop working if your group includes something outside the faction in question. (Some small creatures built entirely for support, like Rhamphoryncus or Struthiomimus, could have abilities that make them count as part of every faction for these purposes.) Depending on how far you want to take it, you could even have something like increased hunger drain if animals of other factions are nearby, so that for example tyrannosaurs and allosaurs would be encouraged to fight each other to either drive them away or kill them. While this won't by itself necessarily *solve* the megapack problem, it could at least be a subtle push to prevent rexes and titans from making massive, complementary hoards to shut entire zones down.&#13;
&#13;
The only issue I see is needing a few more playables for some groups. Allosaurs have four (Allosaurus, Tyrannotitan, Concavenator, and Metriacanthosaurus) and Dromeosaurs will have four when microraptor is added (unless we leave out Latenovenatrix for technically being a troodontid instead), but Tyrannosaurs, Hadrosaurs, Ceratopsians, and Stegosaurs would only have 3, and Spinosaurs and Ceratosaurs each only have two (unless you can find a way to link Spino, Pycno, Sucho, and Cerato). But this is just a random thought.</content>
  </entry>
  <entry>
    <title>A way to disable the ugly new effects on amarga's attacks pls.</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722697/a-way-to-disable-the-ugly-new-effects-on-amargas-attacks-pls"/>
    <id>sug_qdx6jnqfebdyeqd</id>
    <published>2026-07-24T02:16:26Z</published>
    <updated>2026-07-24T02:28:02Z</updated>
    <content type="text/plain">A way to disable the ugly new effects on amarga's attacks pls, at least as the one playing it.</content>
  </entry>
  <entry>
    <title>New Alioramus TLC Thus far ??</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722698/new-alioramus-tlc-thus-far"/>
    <id>sug_oyrrin9k2b12gua</id>
    <published>2026-07-24T02:16:51Z</published>
    <updated>2026-07-24T02:27:47Z</updated>
    <content type="text/plain">Welp Alioramus regular leap ***Kick*** slows you down after using it and allows attackers to get to you easier for a hit, just like the ALPHA palaeo that I tested it on. It feels like you really have to spam the run button to get back the lost speed as you cannot just run away without getting a hit no matter to avoid the effortless counter attack. It seems realistic on a fundamental locomotion standpoint to lose momentum but so should they thus why have it at all, it's a game. Other dinos that my exp knows of dosen't have that with leap kick effect why should Alio!? Give those all the delay or none at all. Now cont with realism if you miss the target then your movement speed should carry through and no change should occur, just my opinion thus far. P.S. and why all the gasping, if it was in the real world would it want to announce itself when resting then sleeping? I doubt it. That goes for any dino in my opinion. Not the time to posture, that's what the calls are for are they not like ***Broadcast*** &amp; ***Aggression*** for example? Just my first impressions on the new TLC thus far. More to come as I test it out. Also, tail attack please. It has such a long tail for one.</content>
  </entry>
  <entry>
    <title>UI - Toggle for “Black bar”</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722627/ui-toggle-for-black-bar"/>
    <id>sug_vo13ws9oubwolxj</id>
    <published>2026-07-23T17:03:36Z</published>
    <updated>2026-07-23T23:43:59Z</updated>
    <content type="text/plain">Make it so you can toggle the black bar behind the Health, Growth, Stamina and Oxygen indicator.&#13;
&#13;
After the new UI update i noticed that whenever i would turn off a few indicators the black bar would not dissapear until i turned off the very last indicator. For example. It looks a little weird having a random black bar which has further no use and cannot be removed.&#13;
&#13;
I do want to mention that im really glad that this is update came and it was very needed i just think this would make it even better. Thank you in advance!</content>
  </entry>
  <entry>
    <title>Alioramus tlc patch</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722628/alioramus-tlc-patch"/>
    <id>sug_55twz1uarbaryd6</id>
    <published>2026-07-23T17:07:28Z</published>
    <updated>2026-07-23T23:43:02Z</updated>
    <content type="text/plain">Hi hope your doing well. But im not you guys nerf ano so badly ano without instant crouch can never ever fight well it will always die no matter what you tool 70 of its power i really dont care about speed just keep his previous speed it should be fine. And knockback immunity please bring this back at all cost im not happy at all.please reconsider this</content>
  </entry>
  <entry>
    <title>A Few to Consider</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722634/a-few-to-consider"/>
    <id>sug_os7arz1bwjeg0qe</id>
    <published>2026-07-23T17:59:51Z</published>
    <updated>2026-07-23T23:42:34Z</updated>
    <content type="text/plain">Titanoboa &#13;
Dilophosaurus &#13;
Dimorphodon&#13;
Oviraptor&#13;
Therizinosaurus &#13;
Inostrancevia</content>
  </entry>
  <entry>
    <title>Revert Terrible Roar to applying to the user</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722635/revert-terrible-roar-to-applying-to-the-user"/>
    <id>sug_jaaev97bxbn5ht4</id>
    <published>2026-07-23T18:05:15Z</published>
    <updated>2026-07-23T23:41:44Z</updated>
    <content type="text/plain">Hi Alderon, the recent nerf to Terrible Roar on Trex was infuriating to me, as now it is entirely useless solo and Rex cannot compete really with other apexes in straight up fights anymore. I understand it can be catering towards the ambush playstyle of Rex, but no one would use Terrible Roar in a ambush and it already has an insanely long windup and 5 minute cooldown so it was already very hard to pull off and use it in a fight. Now it’s entirely useless solo and doesn’t help you too much in groups. Please make terrible roar able to apply to yourself when you’re at least solo. Thanks for reading this!</content>
  </entry>
  <entry>
    <title>Trailing Growl (Alio)</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722652/trailing-growl-alio"/>
    <id>sug_xt8lzhuykfrmqy9</id>
    <published>2026-07-23T19:51:24Z</published>
    <updated>2026-07-23T23:38:52Z</updated>
    <content type="text/plain">It needs to be able to be cancelled manually. No one is going to seriously pick this over tyrant's roar buffs when it locks you in an animation for 10 seconds or until randomly hit.</content>
  </entry>
  <entry>
    <title>Nerf Dasp</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722659/nerf-dasp"/>
    <id>sug_0oh3lprtfkq8jjz</id>
    <published>2026-07-23T20:17:17Z</published>
    <updated>2026-07-23T23:38:15Z</updated>
    <content type="text/plain">Dasp hits way too hard for its slot size, has too much stamina, turns too tightly with precise walk, and has gone under the radar far too long. Please nerf Dasp. PS: You should also increase their fall damage more, make them swim slower, and increase the stamina drain they have from heavy biting.</content>
  </entry>
  <entry>
    <title>Alio critiques</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722664/alio-critiques"/>
    <id>sug_4rvc0uxzeugqvxt</id>
    <published>2026-07-23T20:50:34Z</published>
    <updated>2026-07-23T23:37:31Z</updated>
    <content type="text/plain">I feel as if Alioramus is only becoming a group support and isn't well solo... Maybe add stuff that will help it if it's alone? Because I always play solo and it's sad to see that all my previous mains (meg) has been turned into playables that aren't good, or as good and can't reach their full potential solo. I still enjoy the game but it's sad to see my playables being 'nerfed' like this. Also can you make Alioramus' kicks directional? Thanks</content>
  </entry>
  <entry>
    <title>Solo, small game hunter alio abilities.</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722666/solo-small-game-hunter-alio-abilities"/>
    <id>sug_q5whfscjadkbdtc</id>
    <published>2026-07-23T20:51:47Z</published>
    <updated>2026-07-23T23:37:10Z</updated>
    <content type="text/plain">Please add more options to post tlc alioramus, allowing for solo players, and smaller target hunting, build paths. Some possible options would be adding a rapid strikes option, and maybe something akin to the tyrannotitans triple bite but without the bleed effect in the head slot options, giving the alioramus more fighting capability. Both of which would fit the theme of an agile critter like alioramus. Then perhaps a hide that has some counters against being pounced on by deinonychus and latenivenatrix. Third could be a simple small damage buffing call, that can be used with or without a group, and lastly give the alioramus tail attack the ability to knockback things in its similar combat weight class, as currently the tail attack is completely useless, as it does utterly negligible damage and has no knockback. These fairly simple changes would allow the alioramus to be more viable in both a solo situation, as well as being able to fight against things of similar combat weight.</content>
  </entry>
  <entry>
    <title>Alberta Block Stam Costs</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722674/alberta-block-stam-costs"/>
    <id>sug_s2hxgix0ashhxxp</id>
    <published>2026-07-23T21:23:44Z</published>
    <updated>2026-07-23T23:33:50Z</updated>
    <content type="text/plain">You completely ruined Alberta's counter-attack playstyle.&#13;
&#13;
The stamina cost for activating Block PLUS the new stamina cost for counter-attacking leaves Alberta completely out of stamina after about a 60-second fight, even when using Quick Vigor.&#13;
&#13;
The Block activation cost was increased from 1 to 7! Why are the changes always so extreme? I suggest making it 4. On top of that, the ongoing stamina drain while blocking was doubled, AND counter-attack now cost stamina as well. &#13;
&#13;
Against a single opponent it's still somewhat manageable, but in fights against multiple enemies where you constantly have to react, you become a sitting duck in no time.&#13;
&#13;
I'm not talking about the damage and HP nerfs, they are fine. But completely gutting Block, which is Alberta's core mechanic and main tool, is going way too far.</content>
  </entry>
  <entry>
    <title>Ground Hatz HEAVY buff</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722677/ground-hatz-heavy-buff"/>
    <id>sug_6x9tlycjewk6z1x</id>
    <published>2026-07-23T21:46:59Z</published>
    <updated>2026-07-23T23:33:15Z</updated>
    <content type="text/plain">I understand the goal of the Hatzegopteryx changes: reducing its ability to stay on the ground and act like a turret against smaller dinosaurs while encouraging more mobility. However, I feel that the changes have gone too far and have weakened its ability to defend itself.&#13;
&#13;
Right now, Hatz struggles because almost every dinosaur is a serious threat. Lower-tier small dinosaurs can pressure it heavily, especially in groups, while Hatz has fewer tools to create space and survive.&#13;
&#13;
Possible adjustments:&#13;
&#13;
- Peck: Reduce the cooldown from 2 seconds to around 1.65 seconds and improve its stamina regeneration. Hatz relies on consistency, and with Wing Beat now costing much more stamina, it needs better sustain.&#13;
&#13;
- Wing Beat: Reduce the stamina cost from 10 to around 5 and give it a medium increased range. I am aware about complaints about Wing Beat, but currently it is too risky. It requires Hatz to be extremely close, meaning you can take a heavy hit before the knockback connects. Since it does not deal meaningful damage, missing it is extremely punishing.&#13;
&#13;
- Flock Mob: Consider returning the buffs closer to 10%. Hatz relies on consistency, and reducing these buffs makes it much weaker in fights.&#13;
&#13;
- Stab: Keep the stamina cost, but increase its damage slightly (for example, normal and armor-piercing damage from 40 to 50). Adding a stamina cost is a good way to prevent spam, but Stab should still feel rewarding when it lands.&#13;
&#13;
I agree that Hatz should not be able to simply dominate smaller dinosaurs without effort. However, it still needs reliable tools to defend itself when grounded. Currently, it feels too easy for lower-tier creatures to overwhelm it without giving Hatz enough counterplay.</content>
  </entry>
  <entry>
    <title>Alberta balancing</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722591/alberta-balancing"/>
    <id>sug_96thohl6cu13xfu</id>
    <published>2026-07-23T13:29:08Z</published>
    <updated>2026-07-23T13:46:44Z</updated>
    <content type="text/plain">Right now Alberta is WAY too good for a 3 slot to the point where it can win against 4 slots and maybe even some 5 slots SOLO even , it has too much mobility and damahe AND armor plus damage reduction, thats a high tier 4 slot disguising as a 3 slot ans its genuinely a pain to deal with, so here are my suggestions for its rebalance;&#13;
&#13;
Block: &#13;
now has an 8s cooldown instead of 5s. This will make Alberta more punishable and give other 3 slots a chance against it. Plus it has way too much mobility while activating it making baiting this move extremely hard&#13;
&#13;
Head slam:&#13;
Does 75 damage instead of 85. This attack barely has a windup animation making it low risk and high reward, a simple nerf to the damage should do.&#13;
&#13;
Vengeful Roar:&#13;
Now makes block reflect 30% of the damage recieved instead of 50%. given how the counter attack already does a lot of damage along with the damage reflected, its ridiculous and should be toned down.&#13;
&#13;
&#13;
Razor crest:&#13;
35% increased damage to counter attack instead of 50%. Its like an insane buff call but as a permanent hide instead. 127 damage plus with the reflect and genuinely crazy, no 3 slot or even some 4 slot can stand a chance against that. "Simple bait the block" its an instand block with a 5s cooldown, if you bait it the first time you will likely not be so lucky after that.</content>
  </entry>
  <entry>
    <title>Keep Sarco's Eyes Open While Sleeping</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722525/keep-sarcos-eyes-open-while-sleeping"/>
    <id>sug_f7lhbdkbsuytosl</id>
    <published>2026-07-23T03:42:24Z</published>
    <updated>2026-07-23T10:21:57Z</updated>
    <content type="text/plain">I always thought something looked really off about Sarco's sleeping animation, and it's that their nonexistent eyelids are closed and look all funky. Can we please have their eyes stay open like modern day crocodilians? Maybe even have their nictitating membrane "closed" like then the character "blinks" in-game. This might seem like such a silly suggestion but Sarco just looks so goofy with its eyes shut lol.</content>
  </entry>
  <entry>
    <title>Balance suggestion for Hatzegopteryx acceleration, turning, and takeoff + more.</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722517/balance-suggestion-for-hatzegopteryx-acceleration-turning-and-takeoff-more"/>
    <id>sug_1f36cnum3g0lpoa</id>
    <published>2026-07-23T01:36:38Z</published>
    <updated>2026-07-23T02:53:16Z</updated>
    <content type="text/plain">Hatz got lots of nerfs recently, and I think it was in response to the buff it got in the patch prior: increased acceleration, turning, and minimum speed to get off the ground. I have a solution that will make everyone a bit happier.&#13;
&#13;
Remove the acceleration, turning, and faster take off buff from hatz's base stats, and undo all the nerfs hatz recently received. Wing Beat should still be changed though.&#13;
&#13;
Reapply the acceleration and turning buffs to Feathery Hide, because ground hatz builds are going to use that hide anyways, but if you run this hide, taking off needs to be made much harder. You will need to full speed sprint for about 2 or 3 seconds to take off.&#13;
&#13;
And for the faster take off buff, either apply it to the two hides that flight builds use anyways, Preened Feathers or Sky's Shadow, or get rid of it completely. Ground hatz builds should not have access to this buff.&#13;
&#13;
The Peck changes make being a ground build hatz almost completely unviable. Even with the stamina regeneration buff from it, hatz burns through the stamina faster than it regains it. The stamina regen feels almost the exact same regardless of if you have the buff or not too, it's very underwhelming. It just needs to be returned to its original values, not made stronger or weaker, it was in a good spot. And return the cooldown to 1.5 second, the current cooldown makes it harder to hit swarming groups of smaller, faster playables. If made 1 second, consider nerfing its damage.&#13;
&#13;
After Wing Beat is buffed back to how it originally was, it should be nerfed differently so that it can't put the target on the combat timer. I understand Wing Beat was nerfed to deal with people spamming it, but the high stamina cost worsens the ground hatz experience, since stamina is already an extremely valuable resource for that build.&#13;
&#13;
Death Croak and Dazing Bellows had zero problems and didn't need to be nerfed. They were already underused compared to Rest Stop. Now hatz players will ONLY run Rest Stop.</content>
  </entry>
  <entry>
    <title>Modding improvement suggestions</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722305/modding-improvement-suggestions"/>
    <id>sug_vwtqzr862by1daa</id>
    <published>2026-07-21T18:51:43Z</published>
    <updated>2026-07-22T20:30:56Z</updated>
    <content type="text/plain">Now I really am showing support to this game hope that makes Alderon happy…&#13;
&#13;
&#13;
I want to suggest to make modding easy by making it possible to make mods &#13;
in-game and optimise modding a thing to younger players. &#13;
VOTE</content>
  </entry>
  <entry>
    <title>AQUATIC KAI SMALL TURN BUFF</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722440/aquatic-kai-small-turn-buff"/>
    <id>sug_umsbzmrq20n8hi6</id>
    <published>2026-07-22T15:24:29Z</published>
    <updated>2026-07-22T16:45:37Z</updated>
    <content type="text/plain">I think Kai should have a much better turn speed I mean he has 4 massive and strong flippers and not that long of a body.also playing Kai the main threat is a tylo which is op   and can ez bb a Kai and finish a fight with the fact that tylo is long as a bus and yet can turn super fast. SO TO GIVE KAI A BETTER CHANCE AT A FIGHT GIVE KAI FASTER TURNING (as fast as tylo) at least to solos since oceans are empty so it's 99% a solo Kai.</content>
  </entry>
  <entry>
    <title>Sucho needs a little change in abilities</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722435/sucho-needs-a-little-change-in-abilities"/>
    <id>sug_dlfn1kcdskyzsgv</id>
    <published>2026-07-22T14:45:41Z</published>
    <updated>2026-07-22T15:10:58Z</updated>
    <content type="text/plain">As someone who only plays sucho and plays wet build it kinda sucks that bite and bleed claw gets dry boosts but are still the best option overall I think maybe making bleed claw be boosted with wetness instead of barrage could be better since riptide is already the same as barrage or maybe 2 slots for claw so we could use bleed and knock back and to balance maybe nerf the boosts from 15% to 10%</content>
  </entry>
  <entry>
    <title>Community servers - Allow admins to place / decorate / objects / plug annoying hotspots</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722413/community-servers-allow-admins-to-place-decorate-objects-plug-annoying-hotspots"/>
    <id>sug_nado5fdmoiirceg</id>
    <published>2026-07-22T12:12:39Z</published>
    <updated>2026-07-22T15:10:50Z</updated>
    <content type="text/plain">Community servers that struggle with hotspot issues is a main problem.&#13;
&#13;
Theres a few mods that allow you to place and decorate areas but i think after each restart they go away, making a bot to place them is tedious.&#13;
How the devs put that meteor in the middle of IC pond of gondwa - Some or most community servers have issues with tiny ponds/certain lakes being overly used and cause a lot of problems for the admins and players. &#13;
&#13;
Giving admins 100% access to placing decor,foilage,food,rocks etc on the map without having to use bots or manually doing it each restart would be nice.&#13;
Those ponds causing mass issue for these servers or even just to liven up the map with some fun rocks/dens/foilage being permanent till you remove them would be a nice touch. &#13;
&#13;
That and those pesky hotspots being covered up completely or made into something better to help the players spread over 1 area 24/7.</content>
  </entry>
  <entry>
    <title>Need patner of opposite gender to nest .</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722425/need-patner-of-opposite-gender-to-nest"/>
    <id>sug_kt6uf7gfzgygrcu</id>
    <published>2026-07-22T14:00:22Z</published>
    <updated>2026-07-22T14:32:32Z</updated>
    <content type="text/plain">In game you cannot just go somewhere and nest you now need to have a patner of opposite gender to nest you have to click  a new button in emotes if another person of different gender click same emote in a certain radius then you have to sleep about 1 minute together if one wakes up they have to rapeat the 1 minute thing ,now the females is the only aviable to nest ,you can help her if want</content>
  </entry>
  <entry>
    <title>stats screen</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722377/stats-screen"/>
    <id>sug_1ydxsuwawsfwhfb</id>
    <published>2026-07-22T05:44:24Z</published>
    <updated>2026-07-22T11:42:46Z</updated>
    <content type="text/plain">so with the suggestion i would like for their to be and updated stat screen with more information about your dino. so when you go to character the bite force,speed growth stages should be on the left side and skins should be on the right side along with sub species of your dino this would be amazing because it can help with finding the right prey and seeing what you are capable of when you are looking for a fight.</content>
  </entry>
  <entry>
    <title>rework bleed</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722376/rework-bleed"/>
    <id>sug_2px2ajbupdacetp</id>
    <published>2026-07-22T05:35:08Z</published>
    <updated>2026-07-22T11:42:37Z</updated>
    <content type="text/plain">so for this rework of bleed trust me on this 1 but every dinosaur should have their own amount of bleed resistance and bleed inflection. For example Allo should have amazing bleed inflection and good bleed resistance but for a tanky dinosaur like the rex and anky they should deal low bleed infection and high bleed resistance but that doesn't mean they are 100% safe because getting hit would stack a tic of bleed with their own timers stacking 10 hits would do 10 timers and 2 hits doing 2 timers each timer should last for 70 or how many seconds you want to put the bleed and damage should be separated on the left side of health bar it should be a blood icon but because each dino has a different amount of blood in its body  the bleed would either go down quicker or at moderate speed depending on how many tics of bleed you got. This could also work for venom toxic, and other debuffs that are alike. this would work because it can make bleed more serious and have it more like a pace fight of the not who is stronger, but who is smarter.</content>
  </entry>
  <entry>
    <title>allo grapple suggestion</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722374/allo-grapple-suggestion"/>
    <id>sug_jxdbct06q7simh9</id>
    <published>2026-07-22T05:24:30Z</published>
    <updated>2026-07-22T11:24:34Z</updated>
    <content type="text/plain">so an suggestion for the allosaurus grapple/pin mechanic it would be nice to have it be it's own attack.For example if i pin or grapple something the grapple and pin should have an attack built in so we don't have to keep mashing our buttons trying to attack this would be amazing because nott only would this be useful for the upcoming allosaurus tlc it would be useful raptors and many other planed dinos.</content>
  </entry>
  <entry>
    <title>Pachy Suggestions</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722366/pachy-suggestions"/>
    <id>sug_irzhzy1n0hyuisi</id>
    <published>2026-07-22T02:39:08Z</published>
    <updated>2026-07-22T11:24:34Z</updated>
    <content type="text/plain">Pachy seems to be quite the hotly debated playable, and always seems to be quite volatile in its balancing of nerf, then a buff, then another nerf, and so on. My suggestions for Pachy would be as follows. One, put the fall damage back to where it was before the most recent update that it got nerfed, or at least put it halfway between. Pachy already gets out-ran by many playables, and a Pachy with braced legs and charge gains basically zero distance against something like an Alio, which has considerable weight on Pachy. Using cliffs is Pachy's only defence against many other two slots. And two, I would want to see one of three things; give Pachy cracked scutes similar to Cerato or Pycno, give it the headshot damage reduction similar to the ceratopsians, or give it some sort of effect similar to cracked scutes, but something that applies a debuff to an opponent, rather than the limited stacks of damage reduction. Perhaps allow Pachy to make an opponent take more knockback and fall damage, in a similar vein to Amarg's new anti-braced legs call.</content>
  </entry>
  <entry>
    <title>game play</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722360/game-play"/>
    <id>sug_3e5teepkjti9yqx</id>
    <published>2026-07-22T00:44:15Z</published>
    <updated>2026-07-22T11:15:42Z</updated>
    <content type="text/plain">Game play overall is good but quests seem to get old quick especially when your looking for something that doesn't seem to exist until quest times out then its everywhere! wandering around a virtual desert you would expect 'succulents' to be abundant but after an hour of searching Dry Canyon i came up with none. food is also a little scarce i feel like being a herbivore i should be able to eat most plants for a varied amount of benefit rather than hunting for elusive berries that should be like a Premium food source that quickly fills the meter while grass or ferns require a lot more to be eaten for the same benefit at least then you could 'graze' your dino while making a coffee or waiting for a player to join etc.</content>
  </entry>
  <entry>
    <title>Character timer when switching servers</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722358/character-timer-when-switching-servers"/>
    <id>sug_ndxszxocz2ybc6m</id>
    <published>2026-07-22T00:15:56Z</published>
    <updated>2026-07-22T10:58:54Z</updated>
    <content type="text/plain">This needs to go yesterday. It serves zero purpose.</content>
  </entry>
  <entry>
    <title>Titanoboa PLAYABLE</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722353/titanoboa-playable"/>
    <id>sug_0eu8ocpruh0p4sm</id>
    <published>2026-07-21T23:09:45Z</published>
    <updated>2026-07-22T10:58:43Z</updated>
    <content type="text/plain">A giant 55 foot long snake roaming the lands of path of titans, semiaqautic yet still dangerous on land. As strong as a suchomimus yet as fast as a concavonator on bothe land and water. Path of titans should add the Titanoboa! (can also rap around and climb trees and small rocks)</content>
  </entry>
  <entry>
    <title>Weather effects Dino skin and behavior</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722350/weather-effects-dino-skin-and-behavior"/>
    <id>sug_d4ahvzaqzt6jahe</id>
    <published>2026-07-21T22:45:04Z</published>
    <updated>2026-07-22T10:34:46Z</updated>
    <content type="text/plain">I really think that weather should effects Dino skin and behavior because it would be a cool feature for example if it snows the snow should remain on the Dino’s body until snowy season is over or until you hop in non frozen lake when I say non frozen it’s because when it’s snowing lakes can freeze up and the Dino would have to break it by running or jumping on it or finding a fresh lake now with dinosaurs behavior if it’s thundering your dinosaur can develop stress reaching 100 can make ur dinosaur pass out from being to stress to calm stress down you should sleep or stay by packmates this could be a cool feature because Ik some ppl wouldn’t like the dress effect and their may be one people who do</content>
  </entry>
  <entry>
    <title>New map</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722348/new-map"/>
    <id>sug_qte5i2lxmne0md4</id>
    <published>2026-07-21T22:37:26Z</published>
    <updated>2026-07-22T10:34:07Z</updated>
    <content type="text/plain">In this map it should be called mintakie pronounced min tak kie in this map it should have a rainforest with caves around the map it should have a 2 bridges connecting 2 parts of the map on the other side of the map it should be redwoods hills and plains have heavy vegetation in hills and a lake in the middle of redwoods in plains it should be a lake with a on the east side of plains that can hold a family of dinosaur this map would be a cool feature for the game because it can be a cool map to host realism severs and deathmatch severs I really hope you guys can add this to PoT.</content>
  </entry>
  <entry>
    <title>Rework bleed</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722343/rework-bleed"/>
    <id>sug_gqnhg5f8uwizrvt</id>
    <published>2026-07-21T22:23:48Z</published>
    <updated>2026-07-22T10:03:32Z</updated>
    <content type="text/plain">Bleed can be so impactful if you guys can rework it and make it more serious because right now bleed isn’t serious until u reach 30 hp and below if you guys read this and think about reworking bleed make a bleed bar with a icon of blood because you know that’s like the symbol of blood every Dino should do their own amount of bleed because if you get bit you will start bleeding  for example if you start fighting an allosaurus and he bite you a series of times the allo should bleed tics would drain your blood over time now if you start running your bleed would go down 2-3x faster making your blood drain faster and harder to heal.next exp if you are a Rex and bite prey a good amount of times they will get the bleed effect because the skin opens but since Rex isn’t a bleeder their knees wouldn’t go down fast unless they run.btw rework the bleed look it should be a path of blood falling from the wound and when your bleed is low this would be a cool effect if your vision gets blurry and you just fall to the ground I really hope you guys can add this</content>
  </entry>
  <entry>
    <title>Add titanoboa</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722339/add-titanoboa"/>
    <id>sug_ccm5ldrzeffmleu</id>
    <published>2026-07-21T22:08:12Z</published>
    <updated>2026-07-22T09:47:31Z</updated>
    <content type="text/plain">Please add a playable titanoboa make it do as much damage as a suchomimus it would be a great addition to the dinosaur collection already existing try your best thank you.</content>
  </entry>
  <entry>
    <title>Put back the old dino textures specifically carnivores</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722337/put-back-the-old-dino-textures-specifically-carnivores"/>
    <id>sug_bwwqnen6rxsyqym</id>
    <published>2026-07-21T21:58:18Z</published>
    <updated>2026-07-22T09:47:23Z</updated>
    <content type="text/plain">I HATE the new dino textures they suck so much please put the old textures back if you cant do the herbs then please do the carnivores and i dont like the new impact crator that doesnt need to be fixed but please add the old textures back thank you.</content>
  </entry>
  <entry>
    <title>Balancing Grouped Dinos with Tradeoffs + Add Sense to Offset and Avoid Overpowered Groups</title>
    <link href="https://feedback.pathoftitans.com/suggestions/722287/balancing-grouped-dinos-with-tradeoffs-add-sense-to-offset-and-avoid-overpowered"/>
    <id>sug_mtqffwpp00nuby0</id>
    <published>2026-07-21T17:11:22Z</published>
    <updated>2026-07-22T09:13:46Z</updated>
    <content type="text/plain">Two things I would like to see the devs implement to balance groups more:&#13;
&#13;
1) Group tradeoffs: when in a group, dinos have trade offs to avoid being overpowered with either too much attacking power or the ability to out-stam with a combination of different combat weight/stamina dinos (i.e. Latens + Titan or EO + Kentros). An example of this would be when you're grouped, each dino has a different type of debuff such as -10% damage for rex, -10% bleed for stego, -5% speed for alio, -10% piercing damage for EO, -5% swimspeed for eurhinosaurus, etc. The debuff does not stack and only your dino's debuff applies to you. In this scenario, two Rexes that are grouped will have -10% damage, so each of their bites each would only be 54 (18 + 7.5 fracture while clamping target).&#13;
&#13;
2) Add an additional sense to offset said debuff so now grouped players have to pick between a regular sense and deal with the debuff constantly or pick the group debuff sense to make stats normal again. Per the Rex scenario above, if we add a sense to cancel out the group debuff, Rex's damage will be back at 60 (20 + 7.5 fracture while clamping target). Players still have the option to choose other senses (power couple, killing blows, blood rivalry), but at the cost of the debuff.&#13;
&#13;
It balances and levels the playing field because 1) groups aren't overpowered as much, 2) if you are grouped, two players bites at -10% is still a lot stronger than a solo player's single bite, and 3) if you're not grouped, you are not gaining the benefits of voice calls from other group members.</content>
  </entry>
</feed>
