<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<feed xmlns="http://www.w3.org/2005/Atom">
  <title>Ideas for Path of Titans</title>
  <subtitle>Ideas for Path of Titans as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://feedback.pathoftitans.com"/>
  <id>pr_unwl2geiesjddzq</id>
  <updated>2026-06-03T10:14:07Z</updated>
  <entry>
    <title>Nesting</title>
    <link href="https://feedback.pathoftitans.com/suggestions/225738/nesting"/>
    <id>sug_3oguiffww7nyhg8</id>
    <published>2021-10-20T05:25:44Z</published>
    <updated>2024-10-13T08:12:19Z</updated>
    <content type="text/plain">Nesting is a feature in Path of Titans that allows a player to create eggs, and other players can be invited to be their hatchling.</content>
  </entry>
  <entry>
    <title>Rework of flail description or collision</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716728/rework-of-flail-description-or-collision"/>
    <id>sug_vo4vkid6uf02p1p</id>
    <published>2026-06-13T09:10:16Z</published>
    <updated>2026-06-13T14:16:12Z</updated>
    <content type="text/plain">I have messaged a mod about this and was told to make a suggestion here cause of it. &#13;
&#13;
As it currently stands, either the description of flail is simply incorrect for the current mechanic, or collision needs to be reworked for the attack. I clarified with a mod that essentially, flail is being exploited and used in a way that as the current text states that is not intended. &#13;
Hatze players are “flail bombing” people whilst airborne and causing massive collision damage to grounded players which should not be the case given the current description. &#13;
Current description states &#13;
“ Thrash in a small Area of Effect using your wings, dealing damage and pulling flying players towards you. While airborne, grounded dinosaurs won't be affected. Any dinosaur in water, latched on/carried by yourself will not be affected. Increases armor and makes you immune to impact damage while active.” However despite this, hatze players are flying into grounded dinosaurs and last second using flail to cause heavy collision damage to whatever is grounded and being completely immune to damage due to the immunity flail grants. &#13;
It is being used as a dive bomb style of attack which nowhere in its description does it state this should be the case or possible. &#13;
My suggestion is to either rework the description and state a dive bomb style attack is possible (flying into players and using flail last second causes massive impact/collision damage) or change the mechanic of flail itself (stop flail bombing being a thing, and not allowing hatze players to exploit the immunity of flying into grounded creatures causing collision damage). As I stated I have clarified this with a mod just to be sure a suggestion is the way forward as in its current state this is an exploitive play style for this particular mechanic and was told to leave a suggestion. &#13;
It doesn’t make sense for hatze to have a dive bomb style of attack regardless of the text being incorrect, and I believe it should be changed or removed.</content>
  </entry>
  <entry>
    <title>Proximity Chat</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716755/proximity-chat"/>
    <id>sug_tfcmpkgxx3kabi7</id>
    <published>2026-06-13T13:57:41Z</published>
    <updated>2026-06-13T14:05:17Z</updated>
    <content type="text/plain">add proximity chat to make it easier to communicate with players close by; as a high priority please think of our safety when adding this</content>
  </entry>
  <entry>
    <title>Improved Grab Mechanics for Aquatic Predators</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716734/improved-grab-mechanics-for-aquatic-predators"/>
    <id>sug_epdibohlttjc5ea</id>
    <published>2026-06-13T11:36:20Z</published>
    <updated>2026-06-13T13:53:26Z</updated>
    <content type="text/plain">I would like to suggest improved grab weight limits for aquatic predators like Tylosaurus.&#13;
&#13;
I mainly play Tylo for the fun of grabbing and ambushing other dinosaurs, and I feel it would make the experience even more fun if Tylo had a slightly better ability to grab larger targets when both dinos are in water. For example, you can't grab an Adult Trex while on land because of how heavy it i s but if it is crossing a river or a lake the Tylo is able to grab him easily. &#13;
&#13;
In real life, water makes objects feel lighter because of buoyancy and movement resistance. Because of this, aquatic predators should have slightly better grab effectiveness when both dinos are in water, since this would reflect their environmental advantage. At the same time, they should still be weak or helpless on land, so it stays balanced.&#13;
&#13;
This would create a fair risk vs reward system where water is dangerous for land dinos in terms of being grabbed, but land remains safe for them.</content>
  </entry>
  <entry>
    <title>Diffrent kinda Nesting</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716737/diffrent-kinda-nesting"/>
    <id>sug_evxa7mbiqqmvkwh</id>
    <published>2026-06-13T11:56:19Z</published>
    <updated>2026-06-13T13:25:18Z</updated>
    <content type="text/plain">some dinos build cave nests that are also safe havens for babies and are non-destructible.  Birds build bird nests that are non-destructible and same safe havens for babies</content>
  </entry>
  <entry>
    <title>Faster running for Achillo</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716753/faster-running-for-achillo"/>
    <id>sug_dikn6nhtwewebdh</id>
    <published>2026-06-13T13:23:40Z</published>
    <updated>2026-06-13T13:25:05Z</updated>
    <content type="text/plain">the Achillobator runs slow but its a raptor they were fast pouncing on medium to large dinos ripping deep gashes into were ever they scratched they need to be faster runners and higher jumper's when traveling terrain and cliff jumping</content>
  </entry>
  <entry>
    <title>Argentavis</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716740/argentavis"/>
    <id>sug_r0usnfnerur7ace</id>
    <published>2026-06-13T12:11:34Z</published>
    <updated>2026-06-13T13:15:37Z</updated>
    <content type="text/plain">largest bird with wingspan 23 Feet was a predatory bird grouped with Teratorns.  It looks like a hawk, or Eagle and could pick up humans   I'm hoping with abilities like grapple with Talons and carry its pray to higher ground and ripping it apart killing it.  Longer flight, Gliding like a hawk</content>
  </entry>
  <entry>
    <title>Birds should have slower stamina drain</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716741/birds-should-have-slower-stamina-drain"/>
    <id>sug_qnms4phig9liwvz</id>
    <published>2026-06-13T12:25:59Z</published>
    <updated>2026-06-13T13:09:34Z</updated>
    <content type="text/plain">some birds sleep while flying its strange one part of the brain stays awake while the other part of the brain sleeps which means Birds have a lot of energy, they need that energy when fleeing from predators and migrating.  When flying they land to drink, eat, nest, hatch eggs and chill but mostly they are airborne because it takes time and patience to hunt there pray like hawks and eagles.</content>
  </entry>
  <entry>
    <title>Climbing for deinonychus</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716744/climbing-for-deinonychus"/>
    <id>sug_230lganhsj0yp7u</id>
    <published>2026-06-13T12:34:32Z</published>
    <updated>2026-06-13T13:09:09Z</updated>
    <content type="text/plain">Please give climbing to deinonychus, it has nothing going for it solo, as it is basically a weaker latenivenatrix in terms of both combat and survivability.&#13;
You could give it abilities for climbing, and maybe replace on of the subspecies boosts to climbing speed</content>
  </entry>
  <entry>
    <title>Primitive man playable</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716747/primitive-man-playable"/>
    <id>sug_xaow8k7t4zk9w5a</id>
    <published>2026-06-13T12:48:59Z</published>
    <updated>2026-06-13T13:02:38Z</updated>
    <content type="text/plain">I've always thought it would be cool to play as a dino and hunt humans running around in loincloths made out of dino hides women would ware Top and bottom.  With abilities to make spears they would use Atlatl (Spear Throwers) to increase their accuracy, throw farther and hit harder.  some could lite the spear arow head on fire increasing damage.  no guns. They would live in caves or huts near water, built out of dino hides, roots, branches, mud or stone.  Campfire to cook food.  With the ability to produce babies.  Tree homes that would be cool.  Survival well Hide in bushes senses would detect location of dinos, water, food</content>
  </entry>
  <entry>
    <title>using senses</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716749/using-senses"/>
    <id>sug_s55tg6aekund7ds</id>
    <published>2026-06-13T12:59:56Z</published>
    <updated>2026-06-13T13:01:54Z</updated>
    <content type="text/plain">Senses like smell to find dead dinos and Carcasses, Depending on diet Herbies would find berries, nuts, roots, etc....  both would smell water, when in a group find location of group members when far away, when hunting use sight to find footprints of AI Critters and if adding NPC dinos that too, when hard to Hunt playable dinos</content>
  </entry>
  <entry>
    <title>let the dinosaurs pack be free</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716743/let-the-dinosaurs-pack-be-free"/>
    <id>sug_f7gyoisej99sn9r</id>
    <published>2026-06-13T12:31:53Z</published>
    <updated>2026-06-13T12:42:21Z</updated>
    <content type="text/plain"/>
  </entry>
  <entry>
    <title>PVE Servers</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716736/pve-servers"/>
    <id>sug_e7gpzxg4oscdabh</id>
    <published>2026-06-13T11:48:41Z</published>
    <updated>2026-06-13T12:08:18Z</updated>
    <content type="text/plain">adding PVE servers for those who hate PVP</content>
  </entry>
  <entry>
    <title>12 of my dinosaur ideas that I think should go in:</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716683/12-of-my-dinosaur-ideas-that-i-think-should-go-in"/>
    <id>sug_rbrqka7xggjsdjg</id>
    <published>2026-06-12T23:21:30Z</published>
    <updated>2026-06-12T23:29:10Z</updated>
    <content type="text/plain">17813060460674899802923818611791.jpg   17813060765704831364253965892202.jpg&#13;
1781306140559983184670424771263.jpg&#13;
17813061720101278784771339960539.jpg&#13;
17813062258125786570591645151595.jpg&#13;
&#13;
*+ Giganotosaurus, pteranodon, carcarodontosaurus, Brachiosaurus, cittipati, kaprosuchus, baryonyx (I just haven't drawn them yet)*</content>
  </entry>
  <entry>
    <title>Wing Dip Effects</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716681/wing-dip-effects"/>
    <id>sug_tdvumsexy8hygrh</id>
    <published>2026-06-12T22:44:43Z</published>
    <updated>2026-06-12T23:05:01Z</updated>
    <content type="text/plain">It would be awesome if there was a little water splash/trail effect when pterosaurs dip their wings into the water when flying close to the surface</content>
  </entry>
  <entry>
    <title>A group id system</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716673/a-group-id-system"/>
    <id>sug_edfwioeafvpfz7t</id>
    <published>2026-06-12T21:23:42Z</published>
    <updated>2026-06-12T22:08:22Z</updated>
    <content type="text/plain">I have experience many times as an admin that when I’m watching with the show name thing on it can be VERY hard to see the colours differences between groups so I would just suggest a little id of sorts that shows on the name thing for groups not an big id but just a random 3 or 4 numbers for groups so it would be easier to tell apart groups</content>
  </entry>
  <entry>
    <title>Focus Player in Homecave - Map</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716656/focus-player-in-homecave-map"/>
    <id>sug_u8sjlqthwwim2tc</id>
    <published>2026-06-12T19:16:01Z</published>
    <updated>2026-06-12T22:07:45Z</updated>
    <content type="text/plain">When you open your map in home cave it zooms in very close to the top corner of the map. It would be helpful if it instead zoomed into the home cave you were currently in on the map. This would let you know where you are and you wouldn't have to toggle focus player on and off in home cave to look over that area of the map.</content>
  </entry>
  <entry>
    <title>An option to turn off the visual effects for venom and toxin</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716649/an-option-to-turn-off-the-visual-effects-for-venom-and-toxin"/>
    <id>sug_ueffppx1vfqr1s1</id>
    <published>2026-06-12T18:11:52Z</published>
    <updated>2026-06-12T22:07:36Z</updated>
    <content type="text/plain">Add a gameplay option that disables the visual effects for venom and toxin that only applies to the player. Primarily for use in realism servers since being nipped by a snake shouldn’t turn you bright green or black and it’s very off putting to look at, you can still tell you have the effect from the icon above the hot bar.</content>
  </entry>
  <entry>
    <title>Tyrannotitan: Fresh Blood, Feast and a new sense ability</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716646/tyrannotitan-fresh-blood-feast-and-a-new-sense-ability"/>
    <id>sug_4bb1i9gyy9djdci</id>
    <published>2026-06-12T17:59:21Z</published>
    <updated>2026-06-12T22:07:08Z</updated>
    <content type="text/plain">Fresh blood on Titan is an ability on Titan which is cunterintuitive to its playstyle as a pursuit predator. it makes the player think they should brawl the Enemy instead of letting its bleed do its work. I think it should be replaced with a new ability wich is more fitting to Titans playstyle and role in the game.&#13;
&#13;
Fest on Titan has too much to it and i saw many people complaining about it. heal + stamina regen + Bleedheal debuff and that is too much for just one ability in my opinion. I do like thats it comunicates Titans playstyle to newer players. I do think it should loose the Bleedheal debuff tho. &#13;
&#13;
Now my actual Suggestion:&#13;
take the Bleedheal debuff from Feast and work it to a new Sense ability. I imagine the new Ability to replace Fresh blood and turns Frenzy tear into something like Suchos Shark bite ability. maybe add an additional hide for faster Tooth regrow too (to clarify: Frenzy tear itself stays untouched, i only suggest new Sense ability which modifies it once equiped)</content>
  </entry>
  <entry>
    <title>Come to me vocal wheel call</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716639/come-to-me-vocal-wheel-call"/>
    <id>sug_o7wlmfawckgoyai</id>
    <published>2026-06-12T17:31:33Z</published>
    <updated>2026-06-12T22:06:23Z</updated>
    <content type="text/plain">A call that notifies your group. if you are in range would give group members a notification saying “—— is calling for you.” This way console/moblie players have an easier to notify group members that they need them. This wouldn’t be an ability but a vocal wheel option. (I suggested this because when I’m with people I’m not in a vc with on console my whole keyboard pops up while typing. you can’t look out for danger or anything. So a quick way to notify your group that you need them to come to you would be nice. (I get the ! Call is supposed to kinda be a danger alert call but most people don’t realize that or ignore it, so something that isn’t specifically that and is more of a “come to me” call that sends a notification would be amazing). It would also be useful for showing babies where quest times are, asking group members for help, or showing group members things without having to type every time.</content>
  </entry>
  <entry>
    <title>Survival perma death suggestions for more fun</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716637/survival-perma-death-suggestions-for-more-fun"/>
    <id>sug_vurhiwbafnafk11</id>
    <published>2026-06-12T17:22:39Z</published>
    <updated>2026-06-12T22:05:40Z</updated>
    <content type="text/plain">Hey project lead ya reading? Thoughts on letting me build a nest in survival? Idc if I can use it. I just want to make one. Thoughts on letting me have 1 herb and 1 carnivore in survival? I would like to play conc in survival add like a 2 hour cooldown when swapping on survival (cooldown starts when i am logged into current dino so if I play 2 hours on on my concavanator I can then swap to my kentro in 5m)</content>
  </entry>
  <entry>
    <title>Metri Giving Noxious Meat</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716635/metri-giving-noxious-meat"/>
    <id>sug_4gdisqh2kzfcqtr</id>
    <published>2026-06-12T17:10:32Z</published>
    <updated>2026-06-12T22:02:49Z</updated>
    <content type="text/plain">This is something I've been meaning to add to here, but have been forgetting. I honestly think Metri should be updated to give noxious meat from its corpse. Reason why? It's literally the most toxic dino in the game to the point that even biting its skin causes you to get poisoned. This would make sense on Metri(especially since the Platyhystrix critter basically does this too) and it'd give Scavenger diet users the ability to actually eat a player body instead of being locked out of it giving slightly more for them.</content>
  </entry>
  <entry>
    <title>My Opinion on Tyrannotitan</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716623/my-opinion-on-tyrannotitan"/>
    <id>sug_scwqqlf6v17srxc</id>
    <published>2026-06-12T15:44:56Z</published>
    <updated>2026-06-12T22:02:01Z</updated>
    <content type="text/plain">I’ve been playing TT since the day it came out and it’s been my favorite dinosaur since. As such I ensured that I was the best at it. In my personal opinion after playing TT thoroughly and testing it out… it needs buff, not more nerfs. However, I don’t mean buff it in terms of like more damage but rather more versatility. In the patch notes it was mentioned to be “brought in line with other apexes” and also “a hit and run apex” but the nerfs say otherwise imo. Instead of nerfing its speed, maybe decrease the stam cost of its sprint (or make it faster) when near a bleeding creature and make it apart of the fresh blood sense. Instead of flat nerfing the damage reduction, maybe have it either do more damage or do more bleed damage as well. &#13;
&#13;
Whilst TT used to be stronger compared to other apexes, it’s noticeably weaker. Most of its abilities aren’t worth using (heavy bite, feast, skydiver, nimble feet, dash, running start, and blood chilling roar). Heavy bite does overall less damage than frenzied tear with a cooldown that’s triple that of frenzied tear, feast is clunky and is really only usable against slow things that aren’t even base game, skydiver is pointless considering how hard it’s been nerfed, nimble feet is essentially negligible in terms of cooldown reduction, dash is pointless considering how versatile juke is and doesn’t really provide any use beyond draining your stam for no reason, running start can be useful in extremely niche situations but with TT’s speed decrease it’s kind of pointless now, and blood chilling roar just isn’t worth it because a lot of folks are in groups and terrifying presence makes up for TT’s lack of armor and health. &#13;
&#13;
If y’all want TT to be hit and run… buff its mobility and increase things like bleed. Don’t nerf the only viable build because no one uses the other abilities, change it up a bit so they get used more. But that’s just my two cents. I don’t really think the needs were necessary and TT needs a little love.</content>
  </entry>
  <entry>
    <title>ISSO SERA INOVADOR PARA O PATH POIS OS MOBILES TERÃO MAIS VISIBILIDADES</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716621/isso-sera-inovador-para-o-path-pois-os-mobiles-terao-mais-visibilidades"/>
    <id>sug_eidedm2dq2ngrh9</id>
    <published>2026-06-12T15:24:33Z</published>
    <updated>2026-06-12T21:56:34Z</updated>
    <content type="text/plain">Estava pensando aqui pq eu não conecto meu teclado e mouse no celular para jogar Path , já que o Path roda mais liso no meu celular,aí fui atrás e vi que para fazer isto iria precisar ativar o modo desenvolvedor isso eu fiz mais fui saber que o Path não entra se vc tiver com essa opção ativada . Oque eu estava pensando em sugerir já que o Path e de Pc Também, ou permitir a entrada no Path com a opção de desenvolvedor ativada ou fazer que nem a empresa Robl.. que quando vc conecta um um mouse e teclado automaticamente o jogo já párea e deixa compatível. Assim player que não tem condições de comprar um Pc teriam a chance de jogar como um</content>
  </entry>
  <entry>
    <title>One free Dino at start</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716670/one-free-dino-at-start"/>
    <id>sug_frilhmryx4mwewz</id>
    <published>2026-06-12T21:08:41Z</published>
    <updated>2026-06-12T21:52:03Z</updated>
    <content type="text/plain">Let players choose one free Dino at the start but after that you need to buy every thing els</content>
  </entry>
  <entry>
    <title>Server locking</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716602/server-locking"/>
    <id>sug_aorbdcvl9takev3</id>
    <published>2026-06-12T13:40:43Z</published>
    <updated>2026-06-12T14:28:41Z</updated>
    <content type="text/plain">Dear developers working on path of titans, by locking people to a specific server, you have actively made it so much harder to avoid toxic discord groups that mix pack/over pack with multiple apex, and run servers together. Please think about reverting back to how it was before. - sincerely someone who was just harrassed for the past 2-3 hours of gameplay by the same people over and over again.</content>
  </entry>
  <entry>
    <title>LARGE DINOS SHOULD BE ABLE TO TRAMPLE SMALL DINOS.</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716597/large-dinos-should-be-able-to-trample-small-dinos"/>
    <id>sug_gdryckxjmnelw5g</id>
    <published>2026-06-12T12:54:57Z</published>
    <updated>2026-06-12T13:04:58Z</updated>
    <content type="text/plain">Why can't a t rex or other large dino simply trample a small dino such as a meg .... Or a pack of them .... This game doesn't play to fit the laws of reality. It's a trend game .... Give the meg a buff ... And then you have a server filled with them and other random dinos jumping a large dino .... Making it impossible to defend yourself. The exploits in this game is ridiculous. Example ... If a t rex steps on a small dino in real life .... They die .... So why make small fast dinos invincible because players exploit their build as a team knowing they can't be hurt by a bigger dino who could kill them by walking.</content>
  </entry>
  <entry>
    <title>Meg Chomp</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716573/meg-chomp"/>
    <id>sug_kqlzcxsswh5izp9</id>
    <published>2026-06-12T09:27:44Z</published>
    <updated>2026-06-12T09:29:11Z</updated>
    <content type="text/plain">Now I had a dream about the meg having a clamp ability where they could clamp onto small dinosaurs like juvies and to do damage (like the sarco can with death roll) they can slam the clamped dino on the ground similar to how monitor lizards do with prey in present day I was hoping this could become an ability as it would give the meg more of an advantage or just to have as a fun feature to snatch up unsuspecting players</content>
  </entry>
  <entry>
    <title>Make critters more interesting</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716549/make-critters-more-interesting"/>
    <id>sug_ulnzahwntstfch9</id>
    <published>2026-06-12T04:20:20Z</published>
    <updated>2026-06-12T07:49:41Z</updated>
    <content type="text/plain">It's obvious that after countless people begging for critters' outrageous damage to be nerfed that the devs will not listen. So, instead, I suggest that they at least be made more interesting. I don't mind a fight; I WANT to battle for food. But i want to be able to use my abilities (clamp, venom, bleed, etc) like i would on a player. Also i want them to have more complex behaviour than just chasing after the player mindlessly. Critters are so boring and frustrating that I just run away from them at this point. a 20 ft long multi-ton animal shouldn't be afraid of a single dynamosuchs</content>
  </entry>
  <entry>
    <title>Climbing for Various Species!</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716556/climbing-for-various-species"/>
    <id>sug_jmnkxellsgqzadw</id>
    <published>2026-06-12T06:33:22Z</published>
    <updated>2026-06-12T07:45:41Z</updated>
    <content type="text/plain">ALL animals that should be able to climb, should absolutely have the ability to climb. Maybe adding Climbable trees/spots on mountainsides. This would be a fantastic REALISTIC touch to the felines, many raptors, megalania and whatever else that would be able to climb, and just the game in general! Please consider!!! Thank you devs for all you do❤️</content>
  </entry>
  <entry>
    <title>Singleplayer (Offline ) mode</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716535/singleplayer-offline-mode"/>
    <id>sug_4xxkz4b42ldcsud</id>
    <published>2026-06-12T01:24:48Z</published>
    <updated>2026-06-12T03:00:42Z</updated>
    <content type="text/plain">As a huge fan of Path of Titans, I believe the game has incredible potential. To make it even better for a large part of the community, I would love to see a major focus on improving the offline experience. Here is a summary of my main suggestions for the Single Player mode:&#13;
&#13;
Full AI Ecosystem: Add realistic dinosaurs, flying, and marine reptiles AI across specific map zones (both herbivores and carnivores, small and large).&#13;
&#13;
True Offline Experience: Enhance Single Player mode for players without a stable internet connection or active PS Plus subscriptions.&#13;
&#13;
Complete Game Feel: Turn the offline mode into a fully featured, immersive open-world experience.&#13;
&#13;
Questions for the Team:&#13;
Could we expect something like this in the future? Is a fully featured Single Player mode part of your immediate plans? Thank you so much for your hard work!</content>
  </entry>
  <entry>
    <title>Meg tlc</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716536/meg-tlc"/>
    <id>sug_wkhkj1gwi3isawt</id>
    <published>2026-06-12T01:41:56Z</published>
    <updated>2026-06-12T03:00:29Z</updated>
    <content type="text/plain">What on earth did you do to my baby? I used to be able to 1v1 allos! Now I cant fight achi, can't fight pachy, and can't even out run allo!&#13;
For everyone saying meg is op, you're honestly just aweful if you can't handle this kitten of of lizard now. It's abilities are so far from what it used to be it's honestly a joke and on top of that is slow af! I was worried they were going to ruin meg with the tlc and I was right. Put it back to how it was!</content>
  </entry>
  <entry>
    <title>Realistic Pterosaur Fishing &amp; Fish AI Update</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716539/realistic-pterosaur-fishing-fish-ai-update"/>
    <id>sug_jozjwiz4c0tn7wm</id>
    <published>2026-06-12T02:05:49Z</published>
    <updated>2026-06-12T03:00:14Z</updated>
    <content type="text/plain">Dear Alderon Games, please improve pterosaur hunting (like Pteranodon and Rhamphorhynchus). Science shows no pterosaurs practiced skim-feeding. Instead, they dove into tightly packed fish shoals or floated like pelicans to snatch prey. [1]&#13;
&#13;
Please update fish AI to create actual schools, allowing pterosaurs to hunt using these two realistic methods. This replaces penguin-like underwater pursuits. Is this planned? Thanks!</content>
  </entry>
  <entry>
    <title>Nerf the snakes let alone critters</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716540/nerf-the-snakes-let-alone-critters"/>
    <id>sug_nbvvnvszg9j7mhn</id>
    <published>2026-06-12T02:16:47Z</published>
    <updated>2026-06-12T02:59:37Z</updated>
    <content type="text/plain">Nerf the critters because I’m an almost fully grown spino and I got ripped to shreds by 2 snakes and I had no stamina so I tried to run and they demolished me in 2 seconds and then the game has the audacity to spawn me across the map in the deserted islands of abyssal depths and my friend can’t use the waystone because it’s out of use, I’m shocked this happened because how can 2 snakes demolish a fully grown spino like that, I love this game and I’m saying this with the utmost respect</content>
  </entry>
  <entry>
    <title>Scientifically Accurate T-Rex Vision Ability</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716541/scientifically-accurate-trex-vision-ability"/>
    <id>sug_irkih2sxn8p2wmr</id>
    <published>2026-06-12T02:20:08Z</published>
    <updated>2026-06-12T02:59:25Z</updated>
    <content type="text/plain">Science shows T. Rex had an incredible visual range of 6.5 km—three times an eagle's and seven times a human's.Please add a "Sense" ability to enhance T. Rex's vision, allowing it to track prey from massive distances to plan ambushes. Implementing a "targeting/binocular" mechanic to spot and identify players within a wide radius would make it realistic and unique.Is this feature feasible for future updates? Thank you!</content>
  </entry>
  <entry>
    <title>Friend referral &amp; bug tracker skins need better advertising.</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716529/friend-referral-bug-tracker-skins-need-better-advertising"/>
    <id>sug_gcwjmitmvfftuir</id>
    <published>2026-06-12T00:04:58Z</published>
    <updated>2026-06-12T00:57:16Z</updated>
    <content type="text/plain">I started playing this game a couple, maybe a few years back &amp; when i moved over to ps5 after finally getting one i ofc also bought PoT on there, then i started looking at the upgrades section seeing as ps5 was my desired console so i got extra coins for skins, i found the friend referral section and was unfortunately past the 24hrs after purchase requirement to use my partners code, who had got me playing the game, apparently he never knew about the skins either and we were both gutted we missed our opportunity to get our first reward.&#13;
&#13;
I have tried the code sharing discord groups, reddit, tried in game but only kept getting told i was a sad and pathetic loser for wanting these nice skins to make my characters look good, i found that a tad insulting to your work, anyway i also only recently found out about the bug tracker skins and app, i looked into it and most people online are saying they are very difficult to get and say you guys are stingy with them so im not liking my odds of getting one of those either, was hoping they might be easier to get but i think id have to hope for game breaking bugs if reddit is right and i dont want that so given up on that already but will still report bugs anyway.&#13;
&#13;
HOW TO IMPROVE Give the earnable skins their own section in the menu rather than having them in the upgrades section with other purchasable skin &amp; dino packs. Have it clearly labeled "Friend referral rewards &amp; Bugtracker skins" or "Friend referral &amp; Bugtracker skins" which ever fits better.&#13;
&#13;
This way new players will notice it and have the opportunity to get their 1st reward that many of us missed out on due to Lack of knowing about it. &#13;
&#13;
Its not exactly a big deal but it does suck when you know you technically fell under the requirements for something yet never got it because you didn't know it existed.&#13;
&#13;
Oh and the new skin pack looks awesome, been showing them off lol</content>
  </entry>
  <entry>
    <title>Megalania is unnaproacheable</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716507/megalania-is-unnaproacheable"/>
    <id>sug_kk2zb84h1146qs9</id>
    <published>2026-06-11T21:18:17Z</published>
    <updated>2026-06-12T00:54:31Z</updated>
    <content type="text/plain">Megalania is currently very oppresive and unnaproacheable, therefore it should be nerfed, I suggest the following nerfs for megalania:&#13;
-No HP regen on wall&#13;
-Having to choose between climb or dive, having both of these on top of having the best fall resistance makes megalania too safe as a playable, specially in group&#13;
-Less HP regen since it can easily reach a place to rest, quick rest animation too&#13;
-Lunge costs too little stamina for a playable with so much stamina and venom, travels so much distance and is so spammable u can catch pretty much anything</content>
  </entry>
  <entry>
    <title>Increase Spinosaurus Oxygen</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716521/increase-spinosaurus-oxygen"/>
    <id>sug_t6skmxualxkzfql</id>
    <published>2026-06-11T23:08:28Z</published>
    <updated>2026-06-12T00:53:54Z</updated>
    <content type="text/plain">Hi all! after recent nerfs, which I understand why they are and the Spinosaurus Oxygen Depletion Rate has been set to 1, which was increased from 0.17. This makes it very difficult to stay underwater to do... basically anything! &#13;
I can barely eat a fish corpse without nearly drowning (or panicking about drowning), and if I'm low on food I have to raise to the surface constantly. If Sucho, Spino and the Duck were all somewhere between their old rates and these new ones I feel that would make for more consistent gameplay!</content>
  </entry>
  <entry>
    <title>Underwater camera</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716504/underwater-camera"/>
    <id>sug_imfjxy3xgcz3scz</id>
    <published>2026-06-11T20:47:51Z</published>
    <updated>2026-06-11T20:48:32Z</updated>
    <content type="text/plain">They should update the game so the player camera underwater is moved to the right instead of being centered. That way, it'd be way easier for players to hit stuff and catch fish instead of that awkward camera that's hard to see from.</content>
  </entry>
  <entry>
    <title>Tweaks to Meg TLC</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716487/tweaks-to-meg-tlc"/>
    <id>sug_opckggoamoq2foj</id>
    <published>2026-06-11T19:23:21Z</published>
    <updated>2026-06-11T20:13:55Z</updated>
    <content type="text/plain">The Meg TLC is overall very cool and well-done. However, there are four options I would recommend to make Meg slightly less oppressive:&#13;
&#13;
1. Change Lunging Bite - Lunge bite should either have a much higher cooldown, much higher stam use, OR it should have a wind-up period like Joust. It flings you forward with such extreme speed, it is probably one of the best (if not the best) moves in the game. It's incredibly fun to use, but not fun to be on the receiving end of it. The fact you can use it on land or in water makes it even stronger. Maybe it wouldn't be so bad if every playable had a dodge move, but they don't.&#13;
&#13;
2. Make Megs choose a Dive or Climb build - allowing Meg to both climb and dive is incredibly powerful. You might want to make these abilities mutually exclusive.&#13;
&#13;
3. Perhaps make it so that if Meg takes enough damage while climbing, it falls from the cliff. &#13;
&#13;
4. Consider removing knockback from Meg's tail attack and leaving it as a damage-only move. Currently, you can bite and claw them to no avail while they are starting to climb, and they can just knock you away with their tail.</content>
  </entry>
  <entry>
    <title>Make Struthi faster and give it a dodge</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716488/make-struthi-faster-and-give-it-a-dodge"/>
    <id>sug_dt3dvy88c6fk5dd</id>
    <published>2026-06-11T19:24:56Z</published>
    <updated>2026-06-11T19:33:36Z</updated>
    <content type="text/plain">Struthi is barely faster than Alio, and most 1 or 2 slots can keep up with it through special moves or terrain usage. Please give it it's old speed back or consider giving it a dodge type ability. Thank you!</content>
  </entry>
  <entry>
    <title>Hatzegopteryx' Wingbeat is extremely broken at the moment. [v0.48554h6 / 6-11-2026]</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716367/hatzegopteryx-wingbeat-is-extremely-broken-at-the-moment-v048554h6-6112026"/>
    <id>sug_ucjwg5evn7izgnt</id>
    <published>2026-06-11T11:14:04Z</published>
    <updated>2026-06-11T19:13:50Z</updated>
    <content type="text/plain">Guys, sincerely, I am not the type to complain about things. I have only posted suggestions until now, but Hatzegopteryx' Wing Beat move is genuinely broken.&#13;
&#13;
It does not scale with size/body weight and has too short of a cooldown.&#13;
&#13;
I just logged in yesterday after a long hiatus to try out the new Amargasaurus changes, and I had my fully spec'd, adult Amarg. at the Hot Springs on Gondwa, and two adult Hatz popped up. When they didn't attack immediately and instead started using Wing Beat to continuously toss me in the water, I realized their plan was to force a drowning. This should be physically impossible for several reasons; the water, while swimmable, is shallow enough that Amarg's neck should be able to reach air, and two, the bigger, obvious issue.. there is no way in hell that the flapping of a Hatz' leathery wings would send an Amarg' flying 15 meters..&#13;
&#13;
Now, to be fair, there is one(?) KB-resist skill you can equip, but it shouldn't be something you are FORCED to favor to avoid physics-defying absurdity of 500 pound animals wing-flaps pushing a several METRIC TON beast spamming you off cliffs or drowning you in puddles. Moreover, Sturdy has ONE use and a 45 second cooldown. In other words, they'd have still won by Wing Beat spam.&#13;
&#13;
I'm not suggesting wing beat removal; it's great for creating distance for escapes and for ambushing small to medium-sized pray and tossing them from cliffs. But against some of the heaviest dinosaurs in the game, it should provide comparatively minimal knockback AND should have some form of cooldown on the victim so that it temporarily stuns them instead of sending them flying again if they've already done it once. Even just a 30 second Wing Beat resistance on the target would be adequate.&#13;
&#13;
I had zero counterplay there, and to be killed by something that is very well beyond impossible is incredibly frustrating.&#13;
&#13;
Thanks. Please consider some mitigation so we don't have to sacrifice other useful boons to avoid cheesy moves.</content>
  </entry>
  <entry>
    <title>Open the sandbox</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716379/open-the-sandbox"/>
    <id>sug_ooovgtyfokeag63</id>
    <published>2026-06-11T12:24:36Z</published>
    <updated>2026-06-11T19:12:37Z</updated>
    <content type="text/plain">I’ve loved the game since it came out, I’ve even gained more friends through this game, &amp; since it launched on Xbox I instantly gravitated to playing a baby Meg that could dive &amp; eat fish by growing to adult to unlock the abilities then shrinking back down to a cute baby Dino just enjoying the survival aspect of the game, later you guys took that away and started locking the abilities behind growth stage &amp; you unlock them as you get older, but I could still get by as an adolescent Meg, it was close enough to a baby that it was still fun/cute, but this last update moved dive to be locked behind the sub adult/adult growth stage, though you gave the Meg the ability to climb at all growth stages, it sucks seeing that I can unlock the ability to eat fish at a young growth stage, but can’t catch fish til way later, due to this, the play style I used 90% or more of the time I was on your game is now destroyed, so I went to the help area on discord to get help, &amp; the reply was, you are out of luck unless you can get enough players behind you on this to make the devs care enough to take notice, &amp; I’m not one to complain about something and not give a way to fix it, so here is my suggestion.&#13;
&#13;
1:Keep everything the way you have it for now with growing a Dino for the 1st time, but add in that once you get a Dino to adult, you can choose to reset to the hatchling growth stage as it is in game already, but when you do, you can pick one ability or even one ability slot to keep unlocked permanently so you can use it while growing your Dino again, &amp; a baby with all the abilities available is still a baby, not a broken Dino!&#13;
&#13;
2:I extremely dislike passive growth, it makes it impossible to be able to play as a baby Dino, but if you want it in the game, or even if you don’t? I’m ok with that if you add a feature that lets a player choose to shut off growth so you can stay the size you want to be or cap it at the size you want to be.&#13;
&#13;
Thank you devs for your work &amp; patience.</content>
  </entry>
  <entry>
    <title>Tyrannosaurus rex cant hunt mid tiers</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716465/tyrannosaurus-rex-cant-hunt-mid-tiers"/>
    <id>sug_1uui8faahx5zcm0</id>
    <published>2026-06-11T17:42:43Z</published>
    <updated>2026-06-11T19:06:22Z</updated>
    <content type="text/plain">Trex cant hunt them bc after u fracture them they run exactly at the same speed as you (without sprint) and they use tail attack to gain even more distance. This is not normal at all. Even with sprint it is IMPOSSIBLE to kill them because they can run to the right or left side and escape and u cant fully bonebreak them bc of the turning speed.&#13;
&#13;
I suggest adding a new passive ability. It will give you 20% increased turning speed and 50% increased acceleration within 10 meters of fractured or bonebroken playable outside of your group.</content>
  </entry>
  <entry>
    <title>Herb food and water intake</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716374/herb-food-and-water-intake"/>
    <id>sug_tqlmvpxdle1syay</id>
    <published>2026-06-11T11:59:34Z</published>
    <updated>2026-06-11T17:22:41Z</updated>
    <content type="text/plain">May I suggest the lakes and trees have more food and water in them . It seems as an ano all I’m doing is running back and forth for food and water . Just to find the lakes empty and the trees finish. When I do find a tree , it’s take so long to fill up I become thirsty again . And repeat. &#13;
Slower Dino’s perhaps can hold on to resources a lot more or fuel up faster . &#13;
Lakes are easier to do get healthy. &#13;
&#13;
Big quil lake - taking 3 Anos and a Armago running back and fort trying to fill the lake with no luck . &#13;
I’ve resorted to server hopping just to get water which is now penalized by a 5 min wait . &#13;
&#13;
Please let’s think about this and do something .</content>
  </entry>
  <entry>
    <title>new animal</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716376/new-animal"/>
    <id>sug_uk8flgqohkgng0x</id>
    <published>2026-06-11T12:14:52Z</published>
    <updated>2026-06-11T17:22:06Z</updated>
    <content type="text/plain">postasuchus</content>
  </entry>
  <entry>
    <title>Hunger drain tweaks</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716381/hunger-drain-tweaks"/>
    <id>sug_hwaum8ki7keomra</id>
    <published>2026-06-11T12:28:15Z</published>
    <updated>2026-06-11T17:09:17Z</updated>
    <content type="text/plain">The hunger drain right now is bad.  I shouldn’t be missing a visible chunk of hunger two minutes after respawning (achi) or literally two minutes after eating.&#13;
 &#13;
I’m mainly solo, I like playing different dinos in different areas and traveling on others.  My sarco lives in a relatively steady spot, usually I see someone new every ten to twenty minutes.  (Just because someone comes by does not guarantee a meal-I don’t kill babies and I don’t want the hassle of fighting rex or TT). Even with the slowed hunger drain in water, his hunger goes down so fast I can’t even maintain him above half for long.  Critters don’t spawn in as much and their food doesn’t go far, and there are no fish in this spot.&#13;
 &#13;
The drain makes questing and travel stressful, I feel like I’m constantly in a panic looking for food or viable targets to be food (obviously I can’t attack every big group I see, always have to make a calculated choice, so smaller groups, solos, or the right combo of dinos, because of this it makes finding food even harder) and actively traveling and hunting in big empty biomes-it’s very hard to find other players.&#13;
 &#13;
This doesn’t really hurt the big groups because they can just hunt other big groups-which they can find courtesy of the hotspot icon, or dogpile solos/small groups like always, but it hurts solo players or small 2-3 ppl groups more.</content>
  </entry>
  <entry>
    <title>Number of players in each poi feature</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716385/number-of-players-in-each-poi-feature"/>
    <id>sug_cfypf3lb5ybioaw</id>
    <published>2026-06-11T12:41:26Z</published>
    <updated>2026-06-11T17:09:03Z</updated>
    <content type="text/plain">The current hotspot marker is flawed because it just says there’s people here and nowhere else!  It encourages players to congregate. &#13;
&#13;
Do you actually travel the map?  Do you try to hunt down targets and not just throw sweaty dino armies at other dino armies?  Do you often fail to find a single soul in places like btc, ht, sg and spend an hour hunting dinos that aren’t even there?&#13;
 &#13;
What if there was a feature that told you there are x players in whichever poi you were currently in?  Or even on the big map it had a toggle that replaced the names with the amount of players?&#13;
 &#13;
This might help encourage smaller groups to spread out more.  It will help players who want to enjoy the game as intended.&#13;
Say snake gully has two people in it, someone sees that and thinks-yeah!  I’m close by I will try to hunt them.  Suddenly there’s more.  Others see that and actually see people are spreading out-they will do so as well/domino effect.&#13;
 &#13;
This will also increase the survival factor of the game as players will have to constantly be on the lookout.  This feature won’t tell players exactly where you are-only that there are x players in said area.  Currently, 3/4ths of Gondwa feel unthreatening.  Safe.  Because I never ever see anyone there.  I miss the possibility of a rex quietly stalking me through hunter’s thicket.  A sneaky sarco lurking in hot springs.  A hatz waiting on top of a peak in stego, watching for that moment I sit to regen stam.  I think this proposal will help.</content>
  </entry>
  <entry>
    <title>Option to not reverse the controls in the water.</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716457/option-to-not-reverse-the-controls-in-the-water"/>
    <id>sug_dllcnoougyqyzfs</id>
    <published>2026-06-11T16:47:44Z</published>
    <updated>2026-06-11T17:04:51Z</updated>
    <content type="text/plain">It would be interesting if there were an option to disable the inverted control logic underwater, as it gets very confusing during PvP.&#13;
&#13;
On land, the default control allows you to look around freely (only moving the camera/head) while the body stays put, and pressing 'Precise Movement' locks the body to the camera to let you strafe and walk backwards. However, as soon as you swim, this behavior inverts: the animal automatically aligns its entire body with the camera, and you have to hold 'Precise Movement' just to keep the body stable and look around freely.&#13;
&#13;
This is especially game-breaking during combat with semi-aquatic creatures like the Sarcosuchus. For instance, when I need to retreat backwards into the water to secure my position without exposing my weak spots, the exact moment the animal touches the water, the control logic flips. The dinosaur suddenly spins around on its own mid-fight, completely exposing my flank or tail to the enemy. It disrupts the entire flow of combat and ruins tactical retreats.&#13;
&#13;
I suggest adding an option to maintain the land control standard underwater: free camera as the default, and body alignment/strafing only when the Precise Movement key is pressed.</content>
  </entry>
  <entry>
    <title>Eotriceratops Rebalance (Post June 2026 Update)</title>
    <link href="https://feedback.pathoftitans.com/suggestions/716397/eotriceratops-rebalance-post-june-2026-update"/>
    <id>sug_2cvbjhfdlcmwenu</id>
    <published>2026-06-11T13:39:05Z</published>
    <updated>2026-06-11T16:08:22Z</updated>
    <content type="text/plain">After the update, Eotriceratops finds itself in a very odd place balance wise. It is a heavy hitting tank but now only partially fills that role if its facing other 5 slots. Adding AP on BOTH of its main attacks and its reduced turn speed lead it to now being really horrible at fighting smaller enemies. Some things I suggest changing:&#13;
&#13;
1: Bite needs to do something more worth while because as it is right now, its as useless as it was prior to its original removal while block and headslam are miles stronger.&#13;
Sliced can do with a buff increasing the movement reduction from 2% to 5% and/or remove the immunity&#13;
&#13;
2:  Farinus is the worse of the subspecies. Unless you are going out of your way to fight rexes and anos there is no need for the 10% fracture heal. Even then the other two subspecies still do enough. Changing farinus to have +10% bleed and fracture immunity would give it more of a reason to use.&#13;
&#13;
3: Revert the change of headbutt and headslam dealing AP damage. Instead give the AP to Honed Edge with the description "Sharpen Horns now has a faster cooldown, provides a larger damage increase while changing Headbutt and Headslam to deal Armor Piercing damage"&#13;
&#13;
4: Change block to receive 30% less ailment effects from attacks to your head.&#13;
&#13;
5: Add either Swerve, Juke, or Pivot to the Back Limb slot. This will give eo more defensive capabilities in turn for it's offensive charge.</content>
  </entry>
</feed>
