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  <title>Ideas for Path of Titans</title>
  <subtitle>Ideas for Path of Titans as submitted to our Feature Upvote board. Ideas are ordered by 'new' and the 50 top matches are included.</subtitle>
  <link href="https://feedback.pathoftitans.com"/>
  <id>pr_unwl2geiesjddzq</id>
  <updated>2026-05-13T12:57:19Z</updated>
  <entry>
    <title>Nesting</title>
    <link href="https://feedback.pathoftitans.com/suggestions/225738/nesting"/>
    <id>sug_3oguiffww7nyhg8</id>
    <published>2021-10-20T05:25:44Z</published>
    <updated>2024-10-13T08:12:19Z</updated>
    <content type="text/plain">Nesting is a feature in Path of Titans that allows a player to create eggs, and other players can be invited to be their hatchling.</content>
  </entry>
  <entry>
    <title>New subspecies</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713463/new-subspecies"/>
    <id>sug_wbvbgeqin4iia0l</id>
    <published>2026-05-24T14:47:06Z</published>
    <updated>2026-05-24T15:10:00Z</updated>
    <content type="text/plain">Since Tylosaurus got a 4th subspecies: Rex, should/could Spinosaurus get a new subspecies Mirabilis?&#13;
And should/could Tyrannosaurus get Mcraeensis subspecie as well?</content>
  </entry>
  <entry>
    <title>Punishment system for people who mixpack or megapack</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713462/punishment-system-for-people-who-mixpack-or-megapack"/>
    <id>sug_n2aqkty0acg0lq7</id>
    <published>2026-05-24T14:08:49Z</published>
    <updated>2026-05-24T14:13:39Z</updated>
    <content type="text/plain">Introduce a system to punish these megapackers and mixpackers who are ruining the game daily, letting them do whatever they want is going to kill your game &#13;
&#13;
And when I say punish I mean account suspensions, chat restrictions and such for toxic people or people who abuse the current state of things (No rules whatsoever, even in "solo" servers, they can freely ruin the game for everyone else, making a huge portion of a server population a group of people playing together in the same area wich kills the rest of areas as well)</content>
  </entry>
  <entry>
    <title>Nerf Titan Again</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713460/nerf-titan-again"/>
    <id>sug_mmir6bdny2m7ssa</id>
    <published>2026-05-24T14:01:04Z</published>
    <updated>2026-05-24T14:10:31Z</updated>
    <content type="text/plain">The most recent nerfs were not enough to really weaken titan. It is still the most busted playable in the game with a mix of high speed and high dps. All the other five slots are overwhelmed by titan and none of them have any good counters. Reduce movement or reduce bulk there is no reason for it to still be able to facetank while also being faster and more maneuverable than its piers.</content>
  </entry>
  <entry>
    <title>Starving and Thirsty status</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713448/starving-and-thirsty-status"/>
    <id>sug_dcvliepnthqdlno</id>
    <published>2026-05-24T09:57:09Z</published>
    <updated>2026-05-24T10:20:28Z</updated>
    <content type="text/plain">I propose two different status effects. Each of which will be tied to your dinos food and water levels. The first is starving which will affect your dinos attack by 5% up or down depending on your food level. 5% attack up with food level empty (Hangry) and 5% down when full. The second status is Thirsty which would affect either your dinos speed or stamina regen. When your dinos water is at zero your speed increases by 5% and when your dinos water is full your stamina regen is increased by 5%. Both of these effects should be gradual meaning that with both food and water at 50% there is no change to your dinos stats. Please like and comment ideas!</content>
  </entry>
  <entry>
    <title>New herbi dino (Spicomellus</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713442/new-herbi-dino-spicomellus"/>
    <id>sug_vglc7i6cbmrvwfh</id>
    <published>2026-05-24T09:04:28Z</published>
    <updated>2026-05-24T09:24:29Z</updated>
    <content type="text/plain">I think Spicomellus would be a great addition to Path of Titans because it’s very unique compared to other armored dinosaurs. Instead of having a club tail like an ankylosaur, it had large spikes sticking out from the sides of its body, which could create a completely new combat style focused on side attacks and defense.&#13;
&#13;
Possible abilities:&#13;
&#13;
* Thorn Sweep – swings its body sideways to hit enemies with side spikes&#13;
* Defensive Brace – takes reduced damage when standing still&#13;
* Bleed Damage from spike attacks&#13;
* Strong against pack hunters that stay close&#13;
&#13;
It could play like a slow but dangerous defensive herbivore that punishes players for attacking from the sides. Its design would also make it stand out visually from other dinosaurs already in the game.&#13;
&#13;
Spicomellus could add more variety to herbivore gameplay and introduce a new kind of attack style that Path of Titans doesn’t really have yet</content>
  </entry>
  <entry>
    <title>Deinonychus Fixes</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713431/deinonychus-fixes"/>
    <id>sug_ouu7hvmhwprdw3k</id>
    <published>2026-05-24T06:27:29Z</published>
    <updated>2026-05-24T08:31:01Z</updated>
    <content type="text/plain">I never play this creature, as I recall finding Latern was just always a far better choice in this slot range. But after playing with 4 others we came up with the main issues we found with them. &#13;
&#13;
1) Please fix the hitbox when biting people with attacks like raptor strikes from behind and directly at the front on larger creatures. For some reason the bites don't connect at all half the time, even when pressing against a moving target like a rex or Pycno. It forced us to always attack from a more vulnerable position like directly to the side, or near the shoulder.  We found the hitboxes, and strange sliding off others (like concs when trying to pounce them) was just...super odd in general, even when they were standing still?&#13;
&#13;
2) Please give this playable a secondary ground/foot attack. Similar to how latern can use kick. It doesnt need to be a bleed attack, just anything that allows a secondary attack over the one bite would help stop people from being forced into only a pounce build when running raptor strikes, and allow for a bit more damage.&#13;
&#13;
3) Reduce it's fall damage. It seems to take a lot of damage from short distances for a creature as floaty in it's play style as this&#13;
&#13;
4) When detaching from pounce, we all found it gets stuck in the walk animation when trying to run away after. Even sometimes after tail fanning out of the way.</content>
  </entry>
  <entry>
    <title>Configurable Render Distance for Android  Deskripsi</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713311/configurable-render-distance-for-android-deskripsi"/>
    <id>sug_bazezm8qanzuwqy</id>
    <published>2026-05-23T03:24:50Z</published>
    <updated>2026-05-24T01:39:33Z</updated>
    <content type="text/plain">Please add a configurable render distance setting option for Android devices. This feature would help many players improve performance and stability depending on their device capabilities. Lower render distance could reduce lag, FPS drops, overheating, and crashes on weaker phones, while stronger devices could use higher settings for better visuals.&#13;
&#13;
Having this option would greatly improve the gameplay experience for Android players. Thank you for considering this suggestion!</content>
  </entry>
  <entry>
    <title>Solo matchmaking teaming solution</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713348/solo-matchmaking-teaming-solution"/>
    <id>sug_cihvo1z9jympy9o</id>
    <published>2026-05-23T15:32:30Z</published>
    <updated>2026-05-23T16:09:10Z</updated>
    <content type="text/plain">G’day guys, my suggestion to prevent teaming in solo matchmaking is to implement a 30 second combat timer that starts from the first bite and locks in the two fighting Dinos by making them invincible to anyone else who tries attacking during that period. Similar to how the homecave protection works when you initially leave HC. &#13;
&#13;
 The timer is reset whenever someone hits the other Dino they are already locked in with and the 30 second countdown starts over. There is already a combat timer so this functionality could possibly be added to it on solo servers? All other Dinos who are not on the timer are able to be clipped through so they cannot body block to help their buddy. &#13;
&#13;
This ensures a couple things &#13;
&#13;
1. No more getting blendered by 2 or more Dino and worse case scenario is back to back 1v1s  &#13;
&#13;
2. Only fighting one Dino at a time gives you a chance to fight back, heal or escape. Teams of small Dinos will be more easily shrugged off and teams of slower ones are engaged more fairly. &#13;
&#13;
3. It takes away a lot of incentive to team if only 1 can actually attack. &#13;
&#13;
Downsides&#13;
&#13;
1. If you don’t manage to kill someone during the timer or are unable to reset it in time they may bite eachother and escape with invulnerability. Although if they can escape getting hit every 30 seconds they were likely to escape regardless. &#13;
&#13;
Thanks for reading, cheers guys !!</content>
  </entry>
  <entry>
    <title>kentrosaurus</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713346/kentrosaurus"/>
    <id>sug_hxku3xuboa5jrl6</id>
    <published>2026-05-23T14:56:38Z</published>
    <updated>2026-05-23T15:12:33Z</updated>
    <content type="text/plain">I like path of Titans videos on discord big fan shout out to the developers please can you put toxic spines and venom spines thx</content>
  </entry>
  <entry>
    <title>HUD  Sprint Toggle Icon</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713338/hud-sprint-toggle-icon"/>
    <id>sug_em9lqsh53nyzory</id>
    <published>2026-05-23T13:42:57Z</published>
    <updated>2026-05-23T14:03:51Z</updated>
    <content type="text/plain">Why is the spri t toggle icon not visible at all times? I should be able to see if my sprint is toggle on or off as t all times. Currently this is not visible when stam is full, sitting, resting etc... Yes, I know if I am sitting I am not currently sprinting but I would still like to be able to check if my sprint is toggled. Many times I have gotten up to run thinking my sprint is on but am unable to verify before it's too late and in dead. This should be an easily visible icon that can be seen at all times.</content>
  </entry>
  <entry>
    <title>Audio immersion</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713335/audio-immersion"/>
    <id>sug_2sqdlpnq7jlsbo1</id>
    <published>2026-05-23T12:45:04Z</published>
    <updated>2026-05-23T13:10:37Z</updated>
    <content type="text/plain">I think the thing that lacks for the is the audio atmosphere of weather conditions etc because coming from the isle which i played previously i feel immersed into the game and on edge of every sound or even the thunder and rain that i love to hear i need that to really brings the game to life for me.</content>
  </entry>
  <entry>
    <title>Matchmaking perfect solution</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713329/matchmaking-perfect-solution"/>
    <id>sug_a9vo1x1incnhjfv</id>
    <published>2026-05-23T10:38:48Z</published>
    <updated>2026-05-23T10:40:36Z</updated>
    <content type="text/plain">1. Solo servers: can’t join friends, can’t use global chat, or inv to group, no Dino switching after selecting: NEEDS TO SPAWN IN RADMOM PLACE! &#13;
&#13;
2. Limited group servers: join in sever with 12 slots available once you choose Dinos you can’t switch, you can’t use global chat, can’t leave group when in game NEEDS TO SPAWN IN RADMOM PLACE &#13;
&#13;
3. Free mode sandbox(aka the mess we have now with no limits for those who like the game as is) &#13;
&#13;
Summery: Smaller groups should only fight other smaller groups. Solos should only fight solos and there should be an option for those who like to mega pack to keep doing it. With these 3 options the game would be CONSISTENT and CONTROLLED it would flow and make sense for every type of player without ruining the game for anyone please look at the logic in this solution to this games biggest problems and just do this. The game will grow more and player retention would grow by so much due to the game being way more playable no matter how many people you have to join you</content>
  </entry>
  <entry>
    <title>Poorly unbalanced things in this game that need nerfing badly</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713326/poorly-unbalanced-things-in-this-game-that-need-nerfing-badly"/>
    <id>sug_deash0jvkealx34</id>
    <published>2026-05-23T10:17:38Z</published>
    <updated>2026-05-23T10:31:12Z</updated>
    <content type="text/plain">1.tylo armor piercing bite; way too overpowered get rid of this. 2. Tylo bone break; get rid of this is reduce it 3. plague ramph ; get rid of this completely 4.hatz wing beat; make this cost lots of stam so it can’t be spammed 5. Duck needs to have its riptide nerfed in damage and duck needs its swim turn nerfed to be more like spino 6. Alpha critters targeting apex’s needs to be removed and the health for critters all around needs to be lowered significantly 7.bars sweep needs to costs stamina and ideally all its attacks as well 8. Thals dive bomb and thals armor 9. Dienonychus call ability’s are plain stupid this Dino’s support abilities make fighting against a group with this impossible need the heck out this Dino’s support capabilities all around it’s way too strong</content>
  </entry>
  <entry>
    <title>Deletion</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713316/deletion"/>
    <id>sug_gwxb1z0nduymoej</id>
    <published>2026-05-23T05:01:12Z</published>
    <updated>2026-05-23T08:45:40Z</updated>
    <content type="text/plain">Can we have a button where we can delete all our dinosaurs in one big group! I know that seems odd but sometimes I love just resetting and regrowing!</content>
  </entry>
  <entry>
    <title>Announce server downtimes in the launcher, and please ahead of time</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713277/announce-server-downtimes-in-the-launcher-and-please-ahead-of-time"/>
    <id>sug_4z8fubu1r5ehdvz</id>
    <published>2026-05-22T21:41:06Z</published>
    <updated>2026-05-22T22:24:39Z</updated>
    <content type="text/plain">I cant imagine that the recent "server upgrades" were not planned ahead of time. Please consider adding a message with the date and time to the launcher. I see lots of confusion on the discord everytime this isn't done, and many posts in the help channels there. If not for any other reason, please consider saving the money to moderate all of that. A simple announcement ahead of time in the launcher where everyone can see is pretty much how every other online game does it.</content>
  </entry>
  <entry>
    <title>Server Join problems</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713275/server-join-problems"/>
    <id>sug_cooiygujtydhapz</id>
    <published>2026-05-22T21:32:08Z</published>
    <updated>2026-05-22T22:24:18Z</updated>
    <content type="text/plain">As long as you can't join the Official Servers, please make a refund skin for the players</content>
  </entry>
  <entry>
    <title>regional rotating quests</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713267/regional-rotating-quests"/>
    <id>sug_da2c8sdttb8puua</id>
    <published>2026-05-22T20:21:30Z</published>
    <updated>2026-05-22T22:23:47Z</updated>
    <content type="text/plain">I would like to see regional quests that rotate and change. it would encourage people to move around the map and create natural migration routes. it would discourage people from camping one region of the map. &#13;
&#13;
one example, is a fishing quest to collect 10 fish and it appears in a fertile coastal area with more and faster spawn times. it can award growth and extra marks for adults. another example, collecting 20 light bugs in the forest and at night time. another example, collect rare flowers in the desert and they bloom in the early morning hours. &#13;
&#13;
if players plan their migration routes carefully, they can collect rare flowers in the desert and maybe make it to the coast for the ending of a fishing quest. players would approach the beach and find avians and aquitics gathering in anticpiation of the fishing feeding frenzy about to take place to collect. &#13;
(IF this fertile zone had a combat debuff and defensive buff, it would encourage players to friendly competition and focus on fishing and not fighting)  &#13;
&#13;
some of these regional and time quests could encourage competition and fighting. for example, at night time and in the desert, players must drink from a pond with very poor water quality for 1 minute. if you allow other players to drink, the water quality will drop too low and you won't complete the quest. if you wait too long, you will fail the quest. (we're going to pretend it's because it's hot and the water evaporated) &#13;
&#13;
the point of these quests to encourage players to visit different regions of the map and discourage them from camping one region of the map. it also simulates natural migration and herding behaviors of animals. it simulates natural cooperative behaviors between species and also compeitive behaviors in harsh enviroments where survival is fight or die. &#13;
&#13;
it would add a lot more depth to daily life and add more realism to the game and provide new quest opportunies to keep the game feeling fresh and new. thank you</content>
  </entry>
  <entry>
    <title>Proxi Chat + Bars Deafen</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713265/proxi-chat-bars-deafen"/>
    <id>sug_knf9ivbspimhv2i</id>
    <published>2026-05-22T20:08:28Z</published>
    <updated>2026-05-22T22:23:32Z</updated>
    <content type="text/plain">Proximity Chat is planned for Path. If it works the way I think it will, it'll be group based or only to playables of the same species. After the introduction of Proxi Chat I'd like to add an interesting new mechanic/addition to one of Barsboldia's signature abilities: Deafen. This vocal ability disables the effects of certain other playables vocal calls. Now imagine for a moment when Proxi Chat is implemented to the game and your group uses it for communication... then a rival Bars uses Deafen call and everyone within radius has Proxi Chat disabled for the full duration of the calls effect. I think this would be an absolute game changer in terms of team fighting and coordination between group members and add another layer of utility for Barsboldia.</content>
  </entry>
  <entry>
    <title>Sarc charge bite</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713248/sarc-charge-bite"/>
    <id>sug_v6rb2jnhzgiuom4</id>
    <published>2026-05-22T17:33:39Z</published>
    <updated>2026-05-22T22:19:35Z</updated>
    <content type="text/plain">It seems almost unanimous that charge bite on our favorite swamp puppy was a fan favorite ability. Perhaps we can revisit the attack in a way that approaches combat with a little more balance and finesse.&#13;
&#13;
A charge bite that ignores armor and combat weight, instead dealing flat damage based on charge time. A 5(?) second charge, scaling damage up from X-Y (eg. 35-100)&#13;
&#13;
In my opinion, with this approach to the ability, it will award the sarco more lethality to it's larger, oppressive foes, yet also allow the smaller creatures on the shoreline some relative safety. I think with the damage working this way, clamping any smaller target will often be more useful than a charged attack ambush - which is something that inherently makes sense. Why wouldn't it drag something to the water that it's already able to? Furthermore, with how common creatures larger than the sarc fight in the water, it will provide an additional source of high, reliable damage to it's foe, which would have been otherwise absent.&#13;
&#13;
With the charge bite functioning like this, I hope it'll end up fair on both ends of the power scale - an additional tool against larger enemies, and not all too effective of an attack against smaller creatures - which again, clamp is already effective for.&#13;
&#13;
Thanks for reading gamers</content>
  </entry>
  <entry>
    <title>New Grouping System</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713238/new-grouping-system"/>
    <id>sug_spx2fvrucologhr</id>
    <published>2026-05-22T16:21:17Z</published>
    <updated>2026-05-22T22:09:22Z</updated>
    <content type="text/plain">Mixpacking is already a huge problem in the game and while this won’t fix it, I imagine it would help. You should only be able to group with some using the same playable as you, with the exception of playables that have abilities that synergize with others, like hadrosaurs, stegosaurs, tyranosaur, ceratopsians, and raptors. While people will still mix pack and form massive groups I feel like this would help discourage it.</content>
  </entry>
  <entry>
    <title>Personal Dinosaur details in Character screen.</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713196/personal-dinosaur-details-in-character-screen"/>
    <id>sug_d6tbnthgmxvtamo</id>
    <published>2026-05-22T10:34:58Z</published>
    <updated>2026-05-22T10:36:12Z</updated>
    <content type="text/plain">More details within the character screen describing anything about the individual dino or being your playing.</content>
  </entry>
  <entry>
    <title>kentrosaurus</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713191/kentrosaurus"/>
    <id>sug_qeywbocytvpaltb</id>
    <published>2026-05-22T09:57:54Z</published>
    <updated>2026-05-22T10:15:06Z</updated>
    <content type="text/plain">Can we please have toxic spines or venomous spines as hide ability and also could we have a bit more armor on him as well thx</content>
  </entry>
  <entry>
    <title>Nanaimoteuthis haggarti New Playable</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713165/nanaimoteuthis-haggarti-new-playable"/>
    <id>sug_ke932h7jooqrprf</id>
    <published>2026-05-22T07:30:57Z</published>
    <updated>2026-05-22T08:58:06Z</updated>
    <content type="text/plain">Nanaimoteuthis haggarti will be a 5 slot playable, capable of hunting the largest of prey in the game.&#13;
Its 18 meters long, heavy, slow but agile.&#13;
&#13;
Tylo needs something to be afraid of and what would fit that role better then a squid that hunted mosasaurs ?&#13;
&#13;
Im not gonna write a lot of ideas about the kit because im lacking the knowledge of such species but some ideas i had would be grab or even a potential grapple that can be used to hold on smaller things like tylo and deal constant damage biting with the beak.&#13;
&#13;
Reflective poision damage or even camouflage that makes you hard to spot.&#13;
&#13;
I feel like the game needs this playable, because it fits many niches in the game that need to be filled.&#13;
&#13;
We all know tylo is OP and thats how it is but currently nothing beats a tylo aside from its own kind.&#13;
&#13;
This playble would also be the first invertibrate and one of the few non - dinosauria playable (if i spelt that right)&#13;
&#13;
Like path is not just a dino sim its supposed to fit all kinds of prehistoric animals and rn the only thing standing out is meg</content>
  </entry>
  <entry>
    <title>Deinonychus build suggestions</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713148/deinonychus-build-suggestions"/>
    <id>sug_eas1ssg0fzwshfr</id>
    <published>2026-05-22T05:17:12Z</published>
    <updated>2026-05-22T08:42:38Z</updated>
    <content type="text/plain">Dein needs to have a kit that will support it better, like Lat’s. I propose its kit would allow it either more armor while outside of a group, or it boosts the movement speed of all grouped creatures by 5% as a passive; lucky Feather instead gives it a stamina increase for twenty seconds if it survives a hit while latched on an enemy OR while being carried, giving it a real chance to escape with a 30 sec cd.&#13;
Its hide can be given three options: Health Recovery, Dusty Feathers, or Dense Coat.&#13;
Dusty allows you to roll around on the ground, covering yourself in dust for up to 2 mins with ten stacks, upping your armor by 5% per stack.&#13;
Dense Coat makes you heavier (especially when wet) draining the stamina of creatures clamping you faster and giving yourself slower stam drain while latched, but you take more fall damage.&#13;
It’s health needs to be increased, making it a four tap for mid tiers like pachy instead of a two tap; health recovery needs to be nerfed by 25% so as to keep it from running away and instantly healing before coming back and continuing to fight against apex opponents every single time. It also needs faster movement speed and/or tail fan sends it further away, so as to dodge the broken bit boxes on Ducks claw barrage. Damage output obviously needs to be higher because it literally cannot deal damage. &#13;
Ideally, it’s to make the playstyle adaptable but still challenging to fight with due to how easy it is to kill; preventing players from abusing its speed or jump hight except to escape from attack. &#13;
Armor piercing attacks from Dasp and Tylo will deal recoil dmg and negate the amount of dmg you take until you run out of stacks on your creature with Dusty Feathers, because those attacks are meant for high base armor apexes.&#13;
&#13;
Generally speaking, make the dein the main hunter for the hadrosaurid playables like Lambeo and bars, this would be easier for a group of deins, but not utterly impossible for a single dein to do&#13;
&#13;
Lmk what yall think lol.</content>
  </entry>
  <entry>
    <title>please let me see where i logged off</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713088/please-let-me-see-where-i-logged-off"/>
    <id>sug_zlwjzktgr7g8x5e</id>
    <published>2026-05-21T18:20:15Z</published>
    <updated>2026-05-22T00:49:14Z</updated>
    <content type="text/plain">as the title says, show me the current location my dino is at when i'm at the dino selection screen</content>
  </entry>
  <entry>
    <title>Spinosaurus mirabilis</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713125/spinosaurus-mirabilis"/>
    <id>sug_uu1aiaplgo51bvp</id>
    <published>2026-05-21T23:56:33Z</published>
    <updated>2026-05-22T00:49:02Z</updated>
    <content type="text/plain">Since Tylosaurus now has four subspecies, I think it would be awesome for Spinosaurus to get one too - S. mirabilis!</content>
  </entry>
  <entry>
    <title>The Game Needs Substance not More Quest</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712950/the-game-needs-substance-not-more-quest"/>
    <id>sug_sk6v4fbjrfcfniw</id>
    <published>2026-05-21T03:02:31Z</published>
    <updated>2026-05-21T14:53:18Z</updated>
    <content type="text/plain">One of the biggest issues in is that adulthood currently lacks meaningful gameplay. The growth stage is engaging because players are constantly progressing and surviving, but once adult, the gameplay loop mostly becomes grinding marks, unlocking skins, decorating home caves, or random PvP.&#13;
&#13;
I think the game would massively benefit from a Territory Control system.&#13;
&#13;
Certain areas of the map such as lakes, rivers, forests, nesting grounds, and canyon passes could become claimable during a server session. Players or groups would capture territories by staying in the area, completing patrol-style objectives, or defending the zone from rivals.&#13;
&#13;
Owned territories could provide small bonuses such as:&#13;
&#13;
Increased marks&#13;
Better food/fish spawns&#13;
Faster healing/resting&#13;
Growth bonuses for grouped juveniles&#13;
&#13;
This would finally give adult dinosaurs a real purpose:&#13;
&#13;
Patrol territory&#13;
Defend territory&#13;
Contest rival groups&#13;
Control valuable areas&#13;
&#13;
It would also create far more immersive and dynamic gameplay. Imagine:&#13;
&#13;
Sarcos controlling river crossings&#13;
Herbivore herds defending grazing land&#13;
Raptors patrolling forests&#13;
Aquatics fighting over lakes and coastlines&#13;
&#13;
The map would start to feel alive instead of just being scenery.&#13;
&#13;
To prevent mega-packs from dominating servers permanently, territories could decay over time if not defended or require active upkeep/patrols to maintain ownership.&#13;
&#13;
Right now, adulthood often feels like the end of progression. A territory system could turn it into the beginning of the real gameplay loop and would greatly improve replay ability, player interaction, and long-term retention.</content>
  </entry>
  <entry>
    <title>Allosaurus TLC: Hooded skin appearance and Feathered(?) Fragilis</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712958/allosaurus-tlc-hooded-skin-appearance-and-feathered-fragilis"/>
    <id>sug_khbngaa0egh5zfi</id>
    <published>2026-05-21T05:06:28Z</published>
    <updated>2026-05-21T14:53:06Z</updated>
    <content type="text/plain">So, I finally decided to attempt drawing a dinosaur and felt like giving a fun idea about how allo could look with feathers and scales instead of just skin. If the feathers are unappealing, I think the way I drew the skin (even though colorless on paper, it would be like a brown raccoon with varying shades of stripes from pale grey to dark brown-black, and eye color from black to bright yellow) would be nice to see for the update to the ‘Hooded’ skin for allosaurus. Patterns could vary in the amount of freckles or the style of the eye stripes and overall I think it looks good (although maybe not scientifically accurate but oh well) The artwork is mine and nobody has to worry abt being copied off of anything lol.</content>
  </entry>
  <entry>
    <title>Potential Streamer Mode And Chat Issue</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712971/potential-streamer-mode-and-chat-issue"/>
    <id>sug_vcxqy7qee4bnmpa</id>
    <published>2026-05-21T06:44:22Z</published>
    <updated>2026-05-21T14:42:21Z</updated>
    <content type="text/plain">Something that I noticed with the Streamer Mode announcement in the dev blog is it didn't say that it'd disable chat which is a huge issue as one of the only things you can get in trouble for on officials(or in general) is stuff like offensive language and such. The reason this is a potential problem is that you can't report someone if you can't see their name meaning if this mode does not disable the ability to use chat people can just begin to be as offensive as they want in chat with no way to report them which is a liability issue due to cyber bullying problems that still happen to this day. Before you let this mode go live you need to ensure it disables the chat box until the mode is turned off.</content>
  </entry>
  <entry>
    <title>speed</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712988/speed"/>
    <id>sug_biijwbfcusj02uz</id>
    <published>2026-05-21T08:47:36Z</published>
    <updated>2026-05-21T14:42:00Z</updated>
    <content type="text/plain">the t-rex is the same size as the armagasaurus and close to migrina yet it is slow as hell its run is like a lavenatrix walking could you make it faster its ment to go 30 mph in real life so please make it faster</content>
  </entry>
  <entry>
    <title>meg</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712997/meg"/>
    <id>sug_5ugbwrssutlgdxh</id>
    <published>2026-05-21T10:03:00Z</published>
    <updated>2026-05-21T14:37:01Z</updated>
    <content type="text/plain">being a meg is like being an npc at least give it climb or tail attack or claw attack and more stamina or a buff</content>
  </entry>
  <entry>
    <title>Make ocean ecosystems just as complete as the ones on land.</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713002/make-ocean-ecosystems-just-as-complete-as-the-ones-on-land"/>
    <id>sug_zvj2qwr8t3bdjjr</id>
    <published>2026-05-21T10:32:48Z</published>
    <updated>2026-05-21T14:36:51Z</updated>
    <content type="text/plain">This is a long-term project.Let's stop treating the ocean like it's just an add-on to the land.Add more aquatic dinos and ocean loot!Actually, there are tons of cool prehistoric creatures in the water, like giant octopuses and sharks, plus stuff like Anomalocaris, trilobites, andleosteus. I bet they all have their own unique vibes.</content>
  </entry>
  <entry>
    <title>Dynamic Ecosystems: Autonomous AI Lifecycles, Husbandry, and Mortality</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713011/dynamic-ecosystems-autonomous-ai-lifecycles-husbandry-and-mortality"/>
    <id>sug_losyspms845ty5b</id>
    <published>2026-05-21T11:37:36Z</published>
    <updated>2026-05-21T14:34:04Z</updated>
    <content type="text/plain">Integrating a comprehensive lifecycle for Artificial Intelligence would fundamentally revolutionize the ecological and survival dynamics of Path of Titans. Under this advanced mechanic, AI dinosaurs would transcend their current roles as mere ambient filler or static prey. Instead, they would operate as fully autonomous, self-sustaining factions within the environment. These AI organisms would dynamically seek out secure territories, construct hidden nests, and successfully rear offspring of their own species, introducing a genuinely organic generational cycle to the map.&#13;
​Crucially, to maintain server performance and ecological equilibrium, this lifecycle would be strictly regulated. AI nests would be limited to a maximum of three eggs or fewer per cycle, preventing catastrophic overpopulation. Furthermore, this lifecycle would be governed by natural mortality; over time, as these AI creatures progress from hatchlings to apex adults, they would eventually succumb to old age. This inevitable death ensures a continuous turnover of wildlife while leaving valuable carcasses to sustain local carnivore and scavenger populations.&#13;
​Simultaneously, players would have the unique option to adopt and hatch an AI juvenile from these limited clutches rather than relying exclusively on other active players to fill their nests. This introduces a brilliant compromise for solo players or those navigating low-population servers, allowing them to experience the deeply rewarding mechanics of nesting, parenting, and pack leadership without the logistical headache of coordinating schedules with other users.Immersively, this transforms the gameplay loop. Players could defend an AI hatchling, teach it to forage, and watch it mature into a companion with a limited lifespan. Wild AI herding grounds become territorial zones where fierce parents protect their rare bloodlines. Fusing autonomous AI reproduction, clutch limits, husbandry, and natural mortality creates a living ecosystem.</content>
  </entry>
  <entry>
    <title>npc</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713028/npc"/>
    <id>sug_fegnsgtv4w9dq8f</id>
    <published>2026-05-21T13:43:10Z</published>
    <updated>2026-05-21T14:22:48Z</updated>
    <content type="text/plain">the little npc croc is op bro I had full grown shuchimimus full health miss clicked chassed me tried hitting it it was to small tried swiming away but it bit me so I had bone break and I had lost all growth&#13;
&#13;
please nerf it</content>
  </entry>
  <entry>
    <title>just scrolling and got idea</title>
    <link href="https://feedback.pathoftitans.com/suggestions/713029/just-scrolling-and-got-idea"/>
    <id>sug_yhi2jdt5zkue0yj</id>
    <published>2026-05-21T13:48:04Z</published>
    <updated>2026-05-21T14:22:35Z</updated>
    <content type="text/plain">there is lots of raptors but instead of small and fast and little damage how about sinraptor its medium has a strong bite and can swim good&#13;
&#13;
speaking of swiming in real life t-rex would be a good swimmer</content>
  </entry>
  <entry>
    <title>Clipping rain</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712920/clipping-rain"/>
    <id>sug_hbaspkl7kaezdt9</id>
    <published>2026-05-20T22:25:40Z</published>
    <updated>2026-05-20T22:49:02Z</updated>
    <content type="text/plain">As someone who loves the realism aspect and the cave systems on some of the maps i would like to FEEL like i'm in a cave. A lot of the time weather clips through the ground and stuff like rain and snow is falling through the caves.  Especially if we ever get further into the weather system like floods etc i feel fits a life or death situation where if you dont leave or notice the weather outside you could get yourself trapped in a cave. MAINLY i would just like to not have weather clip into caves &lt;3</content>
  </entry>
  <entry>
    <title>5 Min Respawn Timer for Flyers Upon Death [if staying in the same server]</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712726/5-min-respawn-timer-for-flyers-upon-death-if-staying-in-the-same-server"/>
    <id>sug_pmpyymoutao2ens</id>
    <published>2026-05-20T06:04:53Z</published>
    <updated>2026-05-20T22:49:02Z</updated>
    <content type="text/plain">As matchmaking may be a ways off, a QoL improvement would be to put a 5 minute timer for respawning for flyers, or spawning in as a flyer after you have died on a dinosaur. As someone who plays flyers and against them, giving a bit more of a buffer between people being able to log back in and revenge kill would be ideal. 5 minutes is enough time to be off-putting and let people take a breather before they are able to log back in. &#13;
&#13;
As a flyer, it does also feel unfair how quickly I can return to a fight with a full health bar after I die. This change would be beneficial for the health of the game and community.</content>
  </entry>
  <entry>
    <title>add dino</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712755/add-dino"/>
    <id>sug_q7i5hw30zwzjvhk</id>
    <published>2026-05-20T10:36:48Z</published>
    <updated>2026-05-20T22:49:02Z</updated>
    <content type="text/plain">add the maip from the mod it is such a good dino. other dino ideas give t-rex crushing bite bro it has a bone breaking bite pls add climing dinos/micro raptor, herrera&#13;
&#13;
try adding hybrids pls oh if you know yellowtones tell him I said hi because am his biggest fan&#13;
&#13;
let megalinea climb &#13;
&#13;
add austro raptor it can swim under water&#13;
&#13;
if you read this thank you for reading you are doing a great job on the game by the way my name is E750gizmo have a good day peace</content>
  </entry>
  <entry>
    <title>Quests for hatchings</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712742/quests-for-hatchings"/>
    <id>sug_0on7enfpwn7wbkx</id>
    <published>2026-05-20T09:04:59Z</published>
    <updated>2026-05-20T22:49:02Z</updated>
    <content type="text/plain">Hatchlings need simple quests.</content>
  </entry>
  <entry>
    <title>Critter interaction</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712922/critter-interaction"/>
    <id>sug_jbu8dii1n0vwlko</id>
    <published>2026-05-20T22:31:08Z</published>
    <updated>2026-05-20T22:49:02Z</updated>
    <content type="text/plain">I don’t believe my suggestion is quite the same as the other two regarding critter interaction. My suggestion is simply that the critters are able to interact with each other. For example, chase each other, fight each other, etc.. I believe this would go a long way toward making the world feel that much more alive.</content>
  </entry>
  <entry>
    <title>Future game modes and feedback on the in-game friend system</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712728/future-game-modes-and-feedback-on-the-ingame-friend-system"/>
    <id>sug_1qzzdukqpbb8sdf</id>
    <published>2026-05-20T06:42:08Z</published>
    <updated>2026-05-20T22:46:07Z</updated>
    <content type="text/plain">So, the current UI for the matchmaking is a little bit clunky tbh… Especially if yall plan to add more game modes such as permadeath and whatnot. I think the ‘single player’ and ‘multiplayer menus should remain separate, but when you enter the ‘multiplayer’ menu, instead of just the maps, you choose which gamemode you want to play in, because theres gonna end up being options if you DO add character switching, permadeath, deathmatch, solo, or additionally a ‘host a server’ option, which would allow you to run a session off of your device (if compatible), and let you add mods and play with friends (which if you want, could be used to make money by having players pay you to run a server for their game session) and whatever others that end up being added in the future. But anyway, after you choose your gamemode or matchmaker, you then pick a map. I suggest giving King of the Hill its own map because based off of how you’re supposed to play it, the original maps are simply too large and random for that, and then when you pick a map, it will find you a server based off of what gamemode you picked and cross reference that with the map you choose and the matchmaking region (which would stay as it is now as an option in settings). It might take a lot of revamping to set up, but gosh, it would be super easy to access and not as tacky or boring as ‘Adventure’ default/only and picking whichever map.&#13;
&#13;
That aside, could you add the ability to invite a player to join your group from another game session from the friends list? Which for just in case of spammers, can be turned off in the social settings, like the group invites from friends only, add the option to get them from ‘no one’.&#13;
And finally, on the social menu within a session, your name should stay at the top, but you can easily see if any of your friends are within the same game session and accessibly invite them to your group?</content>
  </entry>
  <entry>
    <title>AI Rhamps to counter mega packs</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712700/ai-rhamps-to-counter-mega-packs"/>
    <id>sug_owollsgf5nyhvox</id>
    <published>2026-05-20T03:04:32Z</published>
    <updated>2026-05-20T22:43:07Z</updated>
    <content type="text/plain">There's an in-game mechanic already to know if a zone has a high population, maybe take it a step further and add in events where AI critters or dinos like rhamp that give delibitations (faster food drain, DoT dmg due to stress, etc.) start spawning after a certain time multiple ungrouped dinos are within proximity, game should warn players this of course like "A storm is brewing" or something. Megapacks should be discouraged of course, so I think this is one way of approaching this.</content>
  </entry>
  <entry>
    <title>Things that need fixing in PoT</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712691/things-that-need-fixing-in-pot"/>
    <id>sug_lumitmb7lo1mff4</id>
    <published>2026-05-20T01:44:06Z</published>
    <updated>2026-05-20T22:39:08Z</updated>
    <content type="text/plain">​As an independent player analyzing the current state of Path of Titans, I want to highlight several critical gameplay flaws that require urgent optimization to fix broken combat mechanics and improve server performance. First, the Hatzegopteryx grab mechanic is severely unbalanced and needs an immediate nerf; its maximum lifting capacity must be strictly capped at 50 kg to stop players from exploitatively picking up mid-sized dinosaurs, forcing the pterosaur to hunt only the small prey it was physically meant to lift. Second, the game's flight and high-speed movement systems are plagued by lag, stuttering, and physics bugs that ruin the experience; the development priority must shift toward guaranteeing absolute smoothness during fast aerial maneuvers, using better server-side prediction to completely eliminate the rubber-banding and glitching that ruins fast-paced action. Third, the current grab mechanic is visually broken because dinosaurs awkwardly snap into generic positions rather than registering actual physical contact; implementing true location-based grabbing is necessary so that when a dinosaur grabs a target, the victim accurately locks onto the specific jaw, talon, or neck location where the strike landed, eliminating ugly clipping. Finally, the combat system's integrity is being ruined by unfair "Bluetooth attacks," where players suffer ghost damage from ridiculous distances due to terrible hitbox registration and network desynchronization; the game needs stricter, real-time verification of hitboxes against latency to completely eradicate these phantom hits and ensure that combat distances are fair, accurate, and secure for everyone.</content>
  </entry>
  <entry>
    <title>Sarco buff</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712685/sarco-buff"/>
    <id>sug_wlqipyrawemq7k7</id>
    <published>2026-05-20T00:30:01Z</published>
    <updated>2026-05-20T22:34:15Z</updated>
    <content type="text/plain">Sarco is to weak. It’s nerfed through the ground. It can’t handle any thing like a spino, duck or tylo. I understood the nerf but at least make it have a fair chance. I mean with the health nerf buff the health and bring back charge bite that does like 125 damage with like 12 second cooldown. It doesn’t deal enough damage to handle most things and as a “apex” of its time it gets dog walked.</content>
  </entry>
  <entry>
    <title>Fixing and new features for PoT</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712740/fixing-and-new-features-for-pot"/>
    <id>sug_sxln3myhg0tcogj</id>
    <published>2026-05-20T09:02:20Z</published>
    <updated>2026-05-20T22:32:44Z</updated>
    <content type="text/plain">To calibrate apex combat dynamics, a weight-class-specific grappling system grants the terrestrial *Tyrannosaurus rex* a **5-ton carrying threshold** to assert ultimate zone denial, while capping the semi-aquatic *Sarcosuchus* at **3 tons** to preserve its specialized shoreline ambush identity without compromising its low-slung mobility. Locomotion receives further nuance via a switchable **Stance Toggle** system; creatures like the *Iguanodon* can shift to a quadrupedal posture for energy-efficient, rapid transit, or a bipedal stance to unlock devastating thumb-spike brawling attacks and sharper vertical turning circles. Survival mechanics are enriched through a dynamic **Nutritional Balance** diet matrix, where consuming varied resources grants a **5% speed or health recovery buff**, while monotonous over-exploitation of a single food source induces localized vitamin deficiencies that progressively restrict maximum stamina pools. Navigating the world is streamlined through a toggleable **Olfactory Scent Mode** that illuminates glowing arterial blood or pheromone trails for hunting carnivores, and highlights vital water aquifers or rare flora for foraging herbivores during blinding storms and nocturnal cycles. Progression is decoupled from linear tasks by implementing an organic **Passive Maturation** cycle fueled simply by survival time, reframing regional quests as localized "growth spurts" that provide temporary percentage-based acceleration multipliers. Frustrating random spawns are replaced with a macro **Sector Selection Map** displaying dynamic "Danger Level Indicators" based on live regional concentrations of adult apex predators across zones like the *Deep Redwoods* or *Southern Swamps*. Finally, the world’s atmosphere is heightened through **Dynamic Texture Overlays** that visibly cake limbs in thick mud or stain muzzles crimson after feeding.</content>
  </entry>
  <entry>
    <title>Playable Goniopholis</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712722/playable-goniopholis"/>
    <id>sug_jrkrkn7tpikpcts</id>
    <published>2026-05-20T05:28:16Z</published>
    <updated>2026-05-20T21:03:48Z</updated>
    <content type="text/plain">Can we please get Goni as a playable small croc? Like no Fracture on the base bite, but Goni being playable would be so cool. Goni could be a small, mostly terrestrial burrowing Croc. I could also see it getting a Clamp that can only Clamp things 1200CW or lower.</content>
  </entry>
  <entry>
    <title>eating ares</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712749/eating-ares"/>
    <id>sug_mddqrlma3q8ln3u</id>
    <published>2026-05-20T09:57:39Z</published>
    <updated>2026-05-20T21:03:31Z</updated>
    <content type="text/plain">herbivore can eats leaves but faster food drain</content>
  </entry>
  <entry>
    <title>Better Camera Angles</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712870/better-camera-angles"/>
    <id>sug_nad0xc60etaigc8</id>
    <published>2026-05-20T18:35:54Z</published>
    <updated>2026-05-20T19:59:08Z</updated>
    <content type="text/plain">We really need better camera angles for the aquatic dinos and most of the big dinos. I can’t play them because I can’t see where I’m attacking or how far/close I am to things. I’m not talking about zooming the camera in and out, because that doesn’t help. Otherwise I wouldn’t be posting here. I’m talking about the camera being right behind every dino in the game when it needs to be moved above a bit, facing down</content>
  </entry>
  <entry>
    <title>Nerf Deinocheirus turn in water</title>
    <link href="https://feedback.pathoftitans.com/suggestions/712883/nerf-deinocheirus-turn-in-water"/>
    <id>sug_nuyfyqgbf4rpsdz</id>
    <published>2026-05-20T19:15:42Z</published>
    <updated>2026-05-20T19:58:57Z</updated>
    <content type="text/plain">Deinocheirus Is far too fast at turning In water making over powered spino is basically defenseless against it</content>
  </entry>
</feed>
